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Old August 1st, 2022, 12:04 PM
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Default Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece

Quote:
Originally Posted by Jorma View Post
Quote:
Originally Posted by Mobhack View Post

3) The odd behaviour of the bomlet arty plotted for V1 is odd. If you cancel the fires and replot then it works perfectly fine though. So what exactly do you do with it that is different?. Did you plot it and then move the piece, or did you buy some units after plotting it or what?. It will be something you did like that, since cancelling its program and reploting clears the error.
This problem started immediately after I had made the HQ to an artillery piece.
Just dont make A0 an artillery piece.

If he is an artillery piece he advertises his location to the enemy who may counter battery him (or planes will target it) and kill him, and when he dies your campaign ends since you are now dead...

making the A0 an ary piece is something I've never ever done, even back in the days of SP1 when you were limited to the 24 or so units you bought as your first core, since SP1 didnt allow expanding the core. So in SP1 (and 2?) one often bought cheap placeholder units (like trucks) in the initial buy.

Making A0 something "fighty" was therefore a regular thing in early SP version campaigns since tyhere were so few toys in the first place.

One of the worst things to do was to make A0 a SPAAA unit since the enemy air loves to kill AAA units, of course!

And the results you got from making him an arty unit also adds to the "dont do that!" reasons as well. The commander is not meant to be used that way in SP.

Last edited by Mobhack; August 1st, 2022 at 12:15 PM..
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