Re: Pretender Cost Calculator
I just uploaded an updated version (v1.03) of the Pretender calculator. I decided there were some elements of the linear regression method which were just too quirky, so I used some different statistics-based tricks to come up with a weighting method that incorporates some of the comments posted here and my other thread.
Notably, it now:
- still does a measurably good job of predicting the scores for the default pretenders (whose average cost is about 78 plus or minus 44, by the way)
- provides a way for the modder to score "synergy" ... how well pretender attributes work together or against each other.
- compensates for non-linear scoring of magic levels
- tries to "build in" control over why a pretender's cost should be more or less than the predicted average
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