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Old May 26th, 2021, 11:13 AM
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Default Re: Multi-layer and hex buildings

Again as a scenario designer and map maker I just accepted it as the way the engine draws those buildings, there are several that behave like that and several that don't. I found out the 'hard way' when I'd add say add a multi hex building and then throw a rough hex on it.

Here is all the stone ones and special buildings I think. There is some oddities here.

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