Re: Conceptual Balance Mod 1.6
I like the changes to gem gens but I think Fantomen brings up a good point that reducing the supply of gems in the late game while not making any changes to blood gives blood magic a boost. Probably worth keeping an eye on to see how that plays out.
On a completely biased note: thanks for making Cu Sidhe more affordable. They are a cool unit but hard to justify summoning. They're still hard to justify but not as much so.
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