Re: Conceptual Balance Mod 1.3, updated documentat
Tremendous scope to this mod, so no one is going to agree with everything.
I actually like the return to the vanilla magic scales.
Perhaps my favorite modification is :
"*Touch of madness and rage now cost a gem, to limit unintended AI casting."
They say imitation is the highest form of flattery. I may use something like this in my next mp game.
Baffled by the reduced cost to crumble. I use it frequently in mp already, as endgames on 300 province map are littered with castles. I like the reduced cost, as it is an effective counter to what i see as a major issue to large games after turn 50 or so. But if the reduced cost is because players do not use it enough, I use it as much as possible already.
Baffled by the reduced cost for Leprosy. It is also extremely devastating spell that i tend to use a lot with penetration items against certain nations. Sometimes diseasing an army is better than killing it as he has to keep paying upkeep for a force that cannot fight as well.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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