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Old October 23rd, 2022, 09:47 AM
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Default Re: Query for Don and Andy.

But we got sidetracked.

Back to the Original Post (OP):

In light of the, what I would call odd performance of the Russian military, in Ukraine is there a consideration of readjusting the various attributes of the Russians with in the game engine?

I think that:

February-March 2022 Russian EXP/MOR values in light with what we had before 2022 in the game engine. This represents the initial "core" of experienced troops that Russia had, and with which they made those big gains initially.

Unfortunately for Russia, those initial units were the best that they had -- the ones who gundecked training reports the least -- and they got chewed up pretty bad in trying to achieve/achieve their objectives.

April-May 2022 onwards Russian EXP/MOR values start to decline from this point onwards, reflecting heavy casualties and the increasing use of previous "parade" units which doctored readiness reports to their superiors.

How bad the decline in EXP/MOR is, and when it "falls off a cliff" into irrecoverability...is something that's going to have to wait until about 2024 or so to get a solid lock on, since everything is still fluid.

EDIT: I'd like to say, this is a relatively new thing for us; because even way back in the 1980s, when Gary Grigsby was programming TYPHOON OF STEEL, the prior version of Steel Panthers (see attachment to see what I mean): WWII had been over for 40~ years at that point, and there had been at least 20~ years of wargaming "agreement" on the rough point values to assign for Morale, etc at various points during WW2.
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Last edited by MarkSheppard; October 23rd, 2022 at 09:55 AM..
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