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Old May 11th, 2009, 03:51 PM

Zeldor Zeldor is offline
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Join Date: Oct 2007
Location: Poland
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Default Enhanced Gameplay Mod [project]

I am just planning to release that mod, hard to say when exactly, but I am gathering ideas etc. I really like CBM and many small cool mods, but they are rarely used. And playing with all of them is not easy. So I thought about making a modpack that would enhance gameplay and go a bit farther with balance than CBM. And it would be an option for people that want something else.

So please write here suggestion on what it should include, so far I plan to have:
- CPCS mod by Burnsaber, with cross-path spells
- Holy War mod by Burnsaber too
- that big pack with new magic sites, if it's balanced
- banned spells: utterdark, nexus, astral corruption, burden of time
- banned insane magic sites [like summoning circle or ultimate gateway]
- banned gem generators [clam, fetish, blood stone]
- Zlefin's mod with F&W summons
- latest version of CBM complete
- forgable const12 items [like bogus items, fire set etc]

I am also thinking about:
- removing tartarians from the game
- making some unused units summonable [for example Asmegs]
- making same gem incoem from capital sites for all eras as in EA [to make it fair for multi-era games]

Any other ideas?
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