Re: Bug during modding
Of course it does all that. For the original game, that's desired.
However, from a mod perspective, what if my mod balance goes beyond the original game? The question here isn't one of "what's best for the original gameplay experience". I really think Digital Eel folks did a great job with that. The question is of "Why are modders force to the same gameplay limitations, when such limitations don't have to be so?"
Ideally, a game engine wouldn't hard code ANY number in such a case. Especially not one that's intending to be modded by 3rd parties.
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