Re: Bug during modding
Weird Worlds isn't using the Unreal Engine, and "mod" means nothing more than "modification". Weird Worlds can be modified (and significantly so in many ways), and therefore it is in no way incorrect to label the game as moddable.
Would it have been great if the game logic was implemented and exposed in a fully-featured scripting language? Of course. But just because the system is limited doesn't mean the label is wrong.
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