Thread: To many rockets
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Old June 29th, 2010, 12:23 AM
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Default Re: To many rockets

I've made a note to review this in the fall but generally the ammo load for rocket launchers and SP rocket launchers is twice the ROF number which is exactly what every unit you mentioned that I tested at random had. If it has a ROF of 20 it will normally have two sets of 20 rockets, if the ROF is 8 it will be 2 sets of 8

See "ARTILLERY - ROCKET LAUNCHERS" in MOBHack Help

( this explains it from the opposite way but it the result is the same)

Quote:
Multiple Rocket Launchers, self-propelled and stationary, are setup thusly:

Whatever they actually fire at one time, divided by two, IS their Rate of Fire.

In each unit set up 2 slots of launchers, each with 1 "salvo" (i.e. half the ROF).

So if a Rocket Launcher could fire 24 rockets at once, the Rate of Fire would be 12 (24/2), and it would have two launch slots of 12 rockets each. It would fire 12 rockets from each slot in a single turn, giving it a RoF of 24.
That's the way we treat all RL's equally.

*If* a unit does carry a full set that can be reloaded very quickly a case could be made to alter those ammo loads depending on how fast they reload. Otherwise, buying an ammo truck and keeping it nearby simulates the added rockets





Don

Last edited by DRG; June 29th, 2010 at 12:45 AM..
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