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Old May 20th, 2001, 02:24 AM

Marty Ward Marty Ward is offline
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Default Re: Bug with Fighter Groups??

Fred,
Basically what I have done is removed the offense and defense to hit modifiers from the fighter hulls. I added the to hit offense and defense from the large fighters to the fighter cockpit.
I just opened the vehicle file and changed all the values of the to hit on the fighters to 0. You could remove them totally and change the description if you want, I'm lazy
I then changed my cockpit to look like this:
Name := Fighter Cockpit
Description := The main control center of a fighter.
Pic Num := 270
Tonnage Space Taken := 1
Tonnage Structure := 1
Cost Minerals := 20
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Fighter
Supply Amount Used := 0
Restrictions := None
General Group := Vehicle Control
Family := 500
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Fighters
Tech Level Req 1 := 1
Number of Abilities := 3
Ability 1 Type := Ship Bridge
Ability 1 Descr := Contains a fighter cockpit.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Offense Plus
Ability 2 Descr := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 2 Val 1 := 50
Ability 2 Val 2 := 0
Ability 3 Type := Combat To Hit Defense Plus
Ability 3 Descr := Small size makes ship 60% harder to hit in combat.
Ability 3 Val 1 := 60
Ability 3 Val 2 := 0
Weapon Type := None
This works for me. I hope the bug is fixed in the next patch.
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