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Old February 1st, 2021, 07:54 AM
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Exclamation Re: newbie question about scale and rivers

Quote:
Originally Posted by DRG View Post
You could put the river in as a stream then use the "convert streams to wide rivers" button on the next page of the game editor then when it asks how wide it should be enter 1 but that tends to give you shoreline lowlands and grass borders you may not want so the alternative is put it in one hex at a time using deep water
Further to this as you are new with the game.

That shoreline borders I mentioned when you converted streams to "rivers" can change depending on the season you have set in your editor AND the two opponents AND the Month AND the season you have set.

So..

before you start working with generating maps and the map generator spend a day in pure experimentation to get a feel for how things work when you change month/season/opponent. The map you get when you select ( for example ) Poland vs Russia in Dec when the "season" is set to summer is quite different than the one you get when the season is set to winter and the only way to get a feel for that and an understanding of how it can work is to experiment with it. In the above example, the difference is the amount of snow on the map but also vegetation tends to browns and straw-coloured rather than greens

The Venhola Map Generator Ulf mentioned in the previous post is a wonderful tool for making as accurate a map of any section of the world you want but to get the most out of that you need to experiment. The Venhola only gives you contours. You need to add every other detail manually but for anyone trying to recreate the exact terrain, it's worth the effort.........BUT, if you don't need a perfect representation of the terrain the map generator may give you " good enough" once you know how to use it and the extended map editor allows you to cut and paste sections of the map into itself or another map ( keeping in mind it uses the height of the sections as the original so pasting something 5 levels high into something 2 levels high will give you a three-level bump up....which can be useful if you want an escarpment or steep hill.

Also be aware that on the first page of the map editor the "grass" of baseline terrain button at the top left will clear down any terrain it is place on to height zero but the one on the top left of the second page will not... it will follow the contours not clear them.

( the learning curve is steep .......)
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Last edited by DRG; February 1st, 2021 at 08:08 AM..
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