.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old March 10th, 2005, 08:19 AM

Smolf Smolf is offline
Corporal
 
Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Smolf is on a distinguished road
Default Re: Opening Warp holes

Quote:
Imperator Fyron said:
By "created around stars," they mean, created in the same sector that the star is in, and the star is removed when the RW/SW is created. A RW/SW completely replaces the star.

Note that a RW/SW does _NOT_ count as a star, for any purpose. This means:

1) You can not create new planets in the system (unless it had two stars).
2) You can not use any SM components that require a star (such as nebula creation, black hole creation, or star destruction).
3) Components and facilities that depend on stars (solar resource facilities for crystalline races and solar collectors) will not work if the star is replaced by a RW/SW.
4) You can not create a new star in a system if a RW/SW is present. So, you could not create a RW/SW, then create a second star, then create a new RW/SW.
5) Events that affect stars can no longer occur, since the RW/SW is a planet.

Is it possible to create a new star in a system, which already has one or more stars but no RW/SW? This way you could "prepare" a system for a massive RW/SW creation process. Very useful if you are playing with a very limited number of colonizable planets (and of course got a lot of spare resources).

If the answer to the question above is yes, is there then any limit on how many stars a system can support?

Can any of you tell me the number of possible facilities, cargo space, population limits on RW and SW? I'm a little curious because it's a big investment in resources to create these worlds and I'm not sure it's worth it?

Do any of you use stellar manipulation or do you instead go for total conquest? I'm playing against a friend by email and one of the victory conditions is having a 300% better score than him. So will I get more points by expanding/conquering or by improving my "infrastructure" with new planets? I haven't found a post, which describes how your score are measured, so I'm not sure what to do.

I like the stellar manipulation best, because it's like playing som manic god. "I created a world, I didn't like the result, I destroyed it again muhahahaha.... (evil laughter)"
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.