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Old May 12th, 2010, 11:21 PM

pydna pydna is offline
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Default Re: Combat Mechanics

One thing a friend of mine came up with (over 10 years ago) was a pen and paper space campaign/combat system.

Nothing too unusual about that except one of the neat ideas it had was players could custom design there missiles.

It was very simple I won't bother going into details unless people are interested but it was a lot of fun not only designing your ships but also designing the missiles. It added loads of depth to the combats very little in the way of extra design time.

Anyway more food for thought.
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