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  #1  
Old March 8th, 2007, 03:33 PM

Sombre Sombre is offline
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Default Re: New Nation: Ulm Reborn

Did you mean 'still 0.5' ?

It's 0.6 now. I was having trouble uploading.
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  #2  
Old March 9th, 2007, 11:06 AM
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SlipperyJim SlipperyJim is offline
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Default Re: New Nation: Ulm Reborn

Quote:
Sombre said:
Did you mean 'still 0.5' ?

It's 0.6 now. I was having trouble uploading.
Ummm ... yeah. That's what I meant.

I started another test game with v0.6. This time, I picked an imprisoned Oracle with E9S4N4 and five candles. Scales were Order 1, Productivity 3, Cold 1, Growth 1, Luck 1, and Drain 3. As before, I picked the Silent Seas wraparound map and one Easy AI opponent.

More thoughts:
  • I really like the two new Holy battle spells. Smite the unbelievers! Heal the faithful!
  • I love the new national summoning spells, but I think they might be a bit overpowered at Level 0. That much oomph should require a little research first. Perhaps they should be Conjuration 4 or 5?
  • Sternheld make great archers. A lucky random event gave me a Storm Bow, which I promptly gave to my Sternheld. ZOT!
  • Hoch-Hammers are extremely impressive, especially if you prophetize one of them. Actually, I'm worried that they might be a bit overpowered. However, those killer hammers only get two shots, and then they're basically just overpriced Hochmeisters....
  • I really like the division that you made between the three priest commanders. Each one has his own role now. Black Acolytes for stealthy preaching, Black Priests for summoning hordes of chaff, and White Priests for Divine Blessing & magic support.
  • Speaking of hordes of chaff ... three or four Black Priests accompanying your army make for a neverending supply of free Penitents.

Pretender suggestions:
  • Please make the Forge Lord (id #1230) an available pretender for Ulm Reborn. Forging & Ulm go together like coffee & donuts!
  • The Divine Glyph (id #1025) and/or the Sacred Statue (id #472) might also be thematic.
  • The Scorpion King (id #655) might not be thematic, but he'd sure be a great chassis for a killer F9E9 bless.

Iron Faith Ulm is really shaping up to be a great nation. You've done an excellent job in keeping the theme, while still making a nation with some interesting playability and potential.

You win a medal! [img]/threads/images/Graemlins/icon44.gif[/img]
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  #3  
Old April 15th, 2007, 02:07 PM

Sombre Sombre is offline
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Default Re: New Nation: Ulm Reborn

I'm bumping this because I'm going to update it to the latest version tomorrow. There will also be updates to the CBM nations I made.

Biggest change will be that the nation will no longer overwrite Ulm Black Forest. Instead it will be titled 'New Ulm' and act seperately. It will include various fixes and maybe a new sternheld national hero.
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  #4  
Old April 15th, 2007, 06:18 PM

BandarLover BandarLover is offline
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Default Re: New Nation: Ulm Reborn

This is just a symantics issue, so feel free to ignore me. I kinda' like the mod staying named Ulm Reborn. It would fit thematically, with the original Ulm having fallen to the dark side. Your nation can be the remnants that got out before the fall and began rebuilding anew. Like the Numenorians in the Silmarillion. I'm such a nerd.
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  #5  
Old August 5th, 2007, 03:20 PM

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Default Re: New Nation: Ulm Reborn

Updated to 1.4 check the first post for download and details.

This was a pretty minor update.
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  #6  
Old August 5th, 2007, 10:38 PM

jutetrea jutetrea is offline
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Default Re: New Nation: Ulm Reborn

Just read through the post, looks to be very interesting and will be giving it a shot soon.
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