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  #141  
Old August 1st, 2008, 08:12 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Artifacts Game - [nation selection]

Thanks for finding a sub anti. Let me know if I need to set the llamaserver to e-mail the next turn to him instead.
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  #142  
Old August 1st, 2008, 09:00 PM
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Default Re: The Artifacts Game - [nation selection]

Midgard reports the first casualties in the Artifacts war as Dreamsong, the Winged Monkey, who along with several friends got into a vat of Midgardian ale, went drunk flying, crashed into some trees, and then fell into and drowned in the same vat of Midgardian ale.

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  #143  
Old August 2nd, 2008, 01:07 PM
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Default Re: The Artifacts Game - [nation selection]

Haha, awesome. At the risk of sharing state secrets I have to share this turn. I'm expanding using Nethgul, the Orb of Atlantis and the Sunslayer on my two starting commanders. Turn 1 of this fight on the third turn of the game, Nethgul decides the best thing to do is to blink his 14 hp host 4 squares *in front* of a block of 10 heavy cavalry! Oh crap, crap, that's by far the worst result out of any of my test games. I'm screwed on turn 3! Fortunately I gained the quickness heroic ability and half the cavalry ran right by to go attack my infantry. Nethgul now decides to drop body ethereal while two elementals tie up 3, 1 catches fatal point blank crossbow friendly fire (trying to hit the elementals) and the last horsy missed my ehtereal ***. Nethgul now paralyzes one, enslaves mind another one who helps the water elementals overwhelm the rest. Not a hit on my intrepid explorer....what'd you guys do to earn your hall of fame slots?
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  #144  
Old August 2nd, 2008, 01:16 PM

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Default Re: The Artifacts Game - [nation selection]

My commanders decided to just sit at home and clean all the nice artifacts. Nothing else to report.

I also did some tests with atlantis (while assumed playing it). The nethgul blink was the cause not to use it on my orb/water bottle strike forces.
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  #145  
Old August 2nd, 2008, 02:01 PM
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Default Re: The Artifacts Game - [nation selection]

My commanders sat at home, looking at all the artifacts, and wondering what the hell they do. After three months of studying them, they decided they were all crap.

Just grow some Hydras, like we always do, was the consensus.
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  #146  
Old August 2nd, 2008, 02:34 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Artifacts Game - [nation selection]

Since we had two stales due to the sudden change to 24 hour host (one was me, so sue me being an admin has it's advantages ) I'm briefly rolling back the turn. It will be 24 hours for real after this though.
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  #147  
Old August 2nd, 2008, 02:50 PM
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Default Re: The Artifacts Game - [nation selection]

Rollbacks suck. Try to avoid this in the future please.
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  #148  
Old August 2nd, 2008, 02:50 PM

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Default Re: The Artifacts Game - [nation selection]

This rollbacks are confusing. Is there an automatic host after you and the other missed player (boron) send in the turns?
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  #149  
Old August 2nd, 2008, 02:56 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Artifacts Game - [nation selection]

As I understand it, no one has to do anything, besides me and boron sending in our turns. Then we will be back on a roll.

Anyway, yes, I will try my hardest to avoid rollbacks in the future. However, I figure if I set the new schedule and even I got confused by it, it's not really fair to make boron stale too...

EDIT: I was incorrect, seems everyone must send the same turn they send for the last turn 2.
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  #150  
Old August 2nd, 2008, 03:01 PM
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Default Re: The Artifacts Game - [nation selection]

Well, I just re-sent my turn, since I thought that was what I needed to do. I'm totally confused now. And on such a crucial turn! I hope it works. I've probably screwed myself now.
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