.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $10.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 23rd, 2012, 04:29 PM

JonBrave JonBrave is offline
Second Lieutenant
 
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
JonBrave is on a distinguished road
Default Countering Awe & Fear?

I am facing a lone (AI) Pretender with Awe & Fear. (He is not undead, and I have no Death or undead anything.)
  • Am I right that what I need is as much morale as possible?
  • Other than the obvious (e.g. Sermon, Morale Bless), are there any spells or items to help?
Reply With Quote
  #2  
Old August 23rd, 2012, 06:03 PM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Countering Awe & Fear?

Berserk comes.to mind. The amulet of lycanthropy and berserk armor will work. Touch of madness and growing fury on the spell side.
Ssj
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #3  
Old August 23rd, 2012, 06:23 PM

JonBrave JonBrave is offline
Second Lieutenant
 
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
JonBrave is on a distinguished road
Default Re: Countering Awe & Fear?

Thank you, I had not thought about beserk-ness.

Reading the manual's "Berserker" ability, it says they (may) go berserk after first wound. Is that the case for the spells & items you mention, or do they make them berserk from the outset? Because if it's only after first being wounded, they may not get that far before they get routed!
Reply With Quote
  #4  
Old August 23rd, 2012, 07:27 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 79
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Countering Awe & Fear?

Lycan ammy is a good choice against awe SC god because unlike the wolf pelt or normal berserk attribute it auto berserks the unit, removing the need to trigger the berserk with damage. So a couple commanders with lycan ammy and dual weapon of choice with some high morale bodyguards can work.

Mindless units will also ignore the awe/fear, so battlesummoning elementals can work. Especially fire or air elementals if he lacks either of those resistances. CTing some air mages on top of awe/fear SC and spamming air elementals is a counter I used many times.

A high morale frontline with mages casting something he is vulnerable to is a good choice as well.
Reply With Quote
  #5  
Old August 23rd, 2012, 07:38 PM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
Sergeant
 
Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
BewareTheBarnacleGoose is on a distinguished road
Default Re: Countering Awe & Fear?

If you give a character a berserker item they will have the "gone berserk" ability when combat starts. Be careful about giving them to your SCs, because they wont be able to cast spells.

As far as I know, units with the "berserker" ability only go berserk if they are wounded, or if you cast the spell "growing fury" (Thaum 5,N4). If the fear is really overwhelming, the latter is probably your best option.
Reply With Quote
  #6  
Old August 23rd, 2012, 07:48 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 79
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: Countering Awe & Fear?

Only certain items give "gone berserk", others give the berserk attribute that needs to be triggered.

They also stack up the berserk bonus, lycan ammy + flesh eater is a pretty cheap and nice anti thug.
Reply With Quote
  #7  
Old August 23rd, 2012, 09:27 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Countering Awe & Fear?

Touch of madness will immediately grant the gift of berserking.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #8  
Old August 24th, 2012, 12:41 AM

Immaculate Immaculate is offline
Captain
 
Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
Immaculate is on a distinguished road
Default Re: Countering Awe & Fear?

the spell 'swarm'
Reply With Quote
  #9  
Old August 24th, 2012, 05:47 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Countering Awe & Fear?

Minor thing, as awe and fear add another layer to the layers SC gods already have (high def/prot/hp probably). Try to cast spells that hold them in place.

See here for a list
http://dom3.servegame.com/wiki/Key_s...ization_Spells

While it will not counter awe it will at least make it more likely that attacks hit.

Archery also ignores awe.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #10  
Old August 24th, 2012, 10:20 AM

Redeyes Redeyes is offline
Second Lieutenant
 
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
Redeyes is an unknown quantity at this point
Default Re: Countering Awe & Fear?

Quote:
Originally Posted by Immaculate View Post
the spell 'swarm'
This spell butchers a lot of lone pretenders or thugs/SCs even.

Use it!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.