.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $7.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #311  
Old August 14th, 2022, 06:13 PM

Ts4EVER Ts4EVER is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 567
Thanks: 56
Thanked 185 Times in 92 Posts
Ts4EVER is on a distinguished road
Default Re: RetLT Scenario issues

I wouldn't change those too much, they are very well researched and I think many obstacles are actually in historically accurate positions.
Reply With Quote
  #312  
Old August 15th, 2022, 05:05 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 11,410
Thanks: 3,094
Thanked 4,641 Times in 2,306 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

I have not opened it yet to investigate but if the mine icons are there they were placed but IDK what may have changed in code to "deactivate" them as this is a unique issue confined to this series of scenarios AFAIK so I will " re-activate" them for sure IF RetLT thinks that the scenario would be more balanced with them there rather than not.... a bit of wire here and there was just a thought
__________________
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #313  
Old August 15th, 2022, 07:58 AM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 651
Thanks: 892
Thanked 485 Times in 253 Posts
zovs66 is on a distinguished road
Default Re: RetLT Scenario issues

Quote:
Originally Posted by Ts4EVER View Post
I wouldn't change those too much, they are very well researched and I think many obstacles are actually in historically accurate positions.
Personally no matter how well researched I don’t think the placement of the exact mine and wire locations in a 40 meter hex can be 100% precise, not even for any DDay or Kursk position will be known. Even our game maps even with the Valhalla tool are not 100% accurate. We can make some very good and close assumption , but stating with 100% certainty that the “historical “ map or sources aligns with our SP map and game is untrue.
__________________
ASL
Reply With Quote
  #314  
Old August 15th, 2022, 08:21 AM

Ts4EVER Ts4EVER is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 567
Thanks: 56
Thanked 185 Times in 92 Posts
Ts4EVER is on a distinguished road
Default Re: RetLT Scenario issues

Quote:
Originally Posted by DRG View Post
I have not opened it yet to investigate but if the mine icons are there they were placed but IDK what may have changed in code to "deactivate" them as this is a unique issue confined to this series of scenarios AFAIK so I will " re-activate" them for sure IF RetLT thinks that the scenario would be more balanced with them there rather than not.... a bit of wire here and there was just a thought
Regarding that bug, I have a theory: He made 5 scenarios that are fairly complex on essentially the same map. My guess is that he had some kind of "master map" with all units placed and then modified it to make the scenarios. I have done similar stuff before and it is prone to errors, like flags of unit being displayed that aren't actually there. Wouldn't be surprised if something went wrong there.
Reply With Quote
The Following 2 Users Say Thank You to Ts4EVER For This Useful Post:
  #315  
Old August 15th, 2022, 04:21 PM

Karagin Karagin is offline
Sergeant
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 398
Thanks: 366
Thanked 108 Times in 68 Posts
Karagin is on a distinguished road
Default Re: RetLT Scenario issues

Could these scenarios have been meant to be a campaign at one point?
__________________
Karagin

"Only the dead have seen the end of wars" - Plato

"Wasted trip man! No one said anything about no stinking Tigers!" - Oddball

"The Senate decrees, the Grand Admiral calls,
the orders come down from on high,
It's 'On Full Kits' and sound 'Board Ships,'
We're sending you where you can die." - cadence of the Line Marines (Jerry Pournelle)
Reply With Quote
  #316  
Old August 15th, 2022, 05:10 PM

Ts4EVER Ts4EVER is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 567
Thanks: 56
Thanked 185 Times in 92 Posts
Ts4EVER is on a distinguished road
Default Re: RetLT Scenario issues

No, they are way too complex for that. A limitation of WinSPWW2 campaigns is that you can not split up the core force (as you can in Combat Mission, for instance) and without that functionality they would not work as intended.
Reply With Quote
  #317  
Old August 15th, 2022, 09:44 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 11,410
Thanks: 3,094
Thanked 4,641 Times in 2,306 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

https://www.history.com/topics/world...0light%20tanks.

Quote:

Measuring around two miles long and a half-mile wide, the island of Betio was crisscrossed with defenses: 100 pillboxes (dug-in concrete bunkers), seawalls, an extensive trench system for defensive movements and an airstrip were supported by coastal guns, antiaircraft guns, heavy and light machine guns and light tanks. Betio’s beaches were naturally ringed with shallow reefs, which were covered with barbed wire and mines.


So barbed wire and mines it will be in the areas with the borked mines



https://www.lonesentry.com/articles/...and/index.html
__________________

Last edited by DRG; August 15th, 2022 at 09:55 PM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #318  
Old August 15th, 2022, 10:03 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 11,410
Thanks: 3,094
Thanked 4,641 Times in 2,306 Posts
DRG will become famous soon enough
Default Re: RetLT Scenario issues

Quote:
Originally Posted by Ts4EVER View Post
Yeah those scenarios are not massively hard, so probably it wouldn't "break" them.

They should NOT be "not massively hard" ( not even a little bit )

https://www.businessinsider.com/batt...istory-2017-11

Quote:
"The island was the most heavily defended atoll that ever would be invaded by Allied forces in the Pacific," wrote Joseph Alexander, a historian who was a Marine amphibious officer.

Betio's defenders deployed steel tetrahedrons, minefields, and dense thickets of barbed wire. Walls of logs and coral surrounded much of the island. Machine guns, rifle pits, and anti-tank ditches were often integrated into the barricades, and many emplacements, like pillboxes, were built to have converging fields of fire.

Anti-personnel and anti-vehicle mines were scattered around the island, its lagoon, and its reef.
__________________
Reply With Quote
  #319  
Old August 16th, 2022, 02:02 AM

Ts4EVER Ts4EVER is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 567
Thanks: 56
Thanked 185 Times in 92 Posts
Ts4EVER is on a distinguished road
Default Re: RetLT Scenario issues

Well, just because a battle was a horrible slog for the forces on the ground, doesn't mean that the scenarios should be hard to win for the player. After all, while I don't doubt that there were high casualty rates and it was generally terrible on those islands, the Japanese never had a chance in hell to actually hold them and "win" the battle. I'd say that is pretty well represented in those scenarios, you won't have much of a problem of winning them, but you WILL take casualties.
Reply With Quote
  #320  
Old August 16th, 2022, 02:07 AM

Ts4EVER Ts4EVER is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 567
Thanks: 56
Thanked 185 Times in 92 Posts
Ts4EVER is on a distinguished road
Default Re: RetLT Scenario issues

Also, to clarify my initial comment: What i meant was that there are scenarios in the game that are hard in the sense that "they come down to the wire" and where a small change might conceivably make them unwinnable or break them. That is not the case in this one.
Reply With Quote
The Following User Says Thank You to Ts4EVER For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.