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  #501  
Old February 13th, 2012, 08:18 AM

Strabo Strabo is offline
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Default Re: Conquest of Elysium 3 dev log

Dev log says, that CoE3 has became version 3.00. Does this mean, that the game will be released sooner or am I just getting too excited?
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  #502  
Old February 13th, 2012, 09:26 AM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Ragnarok-X View Post
I understand that, but still.
Firstly, from a lore angle, scaling everything by 10 is easy. if a human is 10, then a orc is pretty much 12, maybe 13, while a elf is likely 8 to 9.

But if the base is 5, the relationship becomes more difficult.
I always liked all the details in Dom3, and the ability to imagine a creature by comparing its stats to a human always appealed to the nerd in me.
True enough. But Pros and Cons.
The range on Dom3 allowed for far more variation. But it also led to the continual complaints of imbalance and incessant modding to "fix" the "massively broken" game by tweaking things 1 point up and down. The game would never have a chance to seem to satisfy most of the players.
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  #503  
Old February 13th, 2012, 09:29 AM
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Strabo View Post
Dev log says, that CoE3 has became version 3.00. Does this mean, that the game will be released sooner or am I just getting too excited?
Good catch.
But that note really means that 3.00 has been released to the beta testers.
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  #504  
Old February 13th, 2012, 09:57 AM
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Default Re: Conquest of Elysium 3 dev log

Exactly. And once we've given it a spin to verify there aren't any showstoppers in there, Illwinter will start the process of getting it available through Desura.

The release date is still scheduled for 20th, but if it does come out earlier, the progress page is the place to watch.
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  #505  
Old February 13th, 2012, 11:51 AM
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Default Re: Conquest of Elysium 3 dev log

So a relase a few days early is still possible ? Good to know, thanks for the information.

My F5 key however does not thank you and will probably die soon and need to be raised.
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  #506  
Old February 13th, 2012, 12:22 PM

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Default Re: Conquest of Elysium 3 dev log

Take your time! I'd much rather wait a quantum (week? month?) than be plagued with things-to-be-fixed
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  #507  
Old February 13th, 2012, 03:35 PM
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by onomastikon View Post
Take your time! I'd much rather wait a quantum (week? month?) than be plagued with things-to-be-fixed
Agreed. Better wait a bit longer than getting buggy product earlier, even though I'm feeling like a kid at Christmas eve.


To the beta testers:
Are there units that are affected by season(s), like in Dom3 (like extra strong in winter)? Especially when the seasons are much bigger part of CoE3?
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  #508  
Old February 13th, 2012, 03:37 PM
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Default Re: Conquest of Elysium 3 dev log

So far none that I have seen and one would expect the Winter Wolf to be stronger in winter.
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  #509  
Old February 14th, 2012, 12:09 AM
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Default Re: Conquest of Elysium 3 dev log

I just noticed on Desura that the release got bumped from the 20th to the 19th.

SQUEEEEEE!!!

Is there going to be an official forum?
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  #510  
Old February 14th, 2012, 02:11 AM
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Default Re: Conquest of Elysium 3 dev log

No final word yet, but presumably the Desura forum.
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