.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 23rd, 2007, 08:30 PM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Orania Nasty Edition - Combining Era in a MAP

I though I'd revamp Orania Nasty Edition (find it on the Illwinter website under Dom2 files) for Dom3. Of course, someof it doesn't translate too well. I few questions for people: what age should I set it as? Originally, all eras were mixed (it was Dom2.) Ideally, I'd like to keep the original mix, but it has a few conflicts. e.g. Niefleheim and ashen Ermor. Suggestions on a workaround were all nations a are human playable? I do _not_ want to resort to a mod file.

Any other thoughts/requests would be nice too.
__________________
Qui tacet consentit
Reply With Quote
  #2  
Old September 23rd, 2007, 09:09 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Orania Nasty Edition - Combining Era in a MAP

Here is a Dom2 nations list:
0 Abysia
1 Atlantis
2 Pythium
3 Man
4 Ulm
5 Ctis
6 Arcoscephale
7 Caelum
8 Ermor
9 Marignon
10 Pangaea
11 Vanheim
12 Jotun
13 Rlyeh
14 Mictlan
15 Tien Chi
16 Machaka

You also should look at the map file and see if it specifies themes for the nations so that you can find the matching age-version. Im guessing that Middle Age might involve the fewest changes
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old September 23rd, 2007, 09:28 PM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: Orania Nasty Edition - Combining Era in a MAP

I have the Dom2 list, and I was leaning towards Early. Mostly, because early is already magic heavy, and adding mages and gems shouldn't be as hard as it would for Mid or Late. (What would you give LE man as start sites?)

Most nations are fairly compatible, but there are a couple of minor issues:

1) Pythium - Will be replaced with Sauromatioa
2)Man - Tuatha are close enough
3)Ermor is a bloody nuissance - will use Ehllheim and change everything, unless someone knows how to included them. Maybe if they were AI only...
4) Marignon will become Ermor, since they are somewhat similar, IMHO (from a non-background perspective)
5)Rlyeh - Not really the same, not really different. Not quite sure what I'll do - maybe mix them both by adding the illithid recruit site?
6) Machaka? Uhhhh... suggestions? maybe Lanka, because its cool? Or Kailasa? Or both?

N.B. Anyone have nation numbers for Tuatha and Lanka?
__________________
Qui tacet consentit
Reply With Quote
  #4  
Old September 24th, 2007, 04:22 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Orania Nasty Edition - Combining Era in a MAP

http://www.dom3minions.com/docs/nations.txt

0 Arcoscephale
1 Ermor
2 Ulm
3 Marverni
4 Sauromatia
5 T'ien Ch'i
6 Machaka
7 Mictlan
8 Abysia
9 Caelum
10 C'tis
11 Pangaea
12 Agartha
13 Tir na n'Og
14 Fomoria xxx
15 Vanheim
16 Helheim
17 Niefelheim
18 Kailasa
19 Yomi
20 Gath xxx
21 Atlantis
22 R'lyeh
68 Lanka
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old September 24th, 2007, 08:08 PM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: Orania Nasty Edition - Combining Era in a MAP

Great - thanks Gandalf.

Uhhh... why is Lanka 68? Isn't there supposed to be an order/logic to the list?
__________________
Qui tacet consentit
Reply With Quote
  #6  
Old September 24th, 2007, 09:34 PM

Valandil Valandil is offline
Second Lieutenant
 
Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
Valandil is on a distinguished road
Default Re: Orania Nasty Edition - Combining Era in a MAP

No. Logic is a device of Shaitan.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.

Reply With Quote
  #7  
Old September 28th, 2007, 02:25 AM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: Orania Nasty Edition - Combining Era in a MAP

More questions:

Can a map be mod dependant. That is, can the file include things found only in mods, or some such. I can test, but my guess is yes, it will work, but an error will occur if it is loaded with the mod enabled. Anyone know for sure?

Also, does the startspell command still work? I had heard (somewhere hereabouts) that it gave the spell, but the spell was lost after the first turn... Confirmation?
__________________
Qui tacet consentit
Reply With Quote
  #8  
Old September 28th, 2007, 04:59 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Orania Nasty Edition - Combining Era in a MAP

Quote:
Frostmourne27 said:
Great - thanks Gandalf.

Uhhh... why is Lanka 68? Isn't there supposed to be an order/logic to the list?
They didnt leave any space at the end of each age to add new nations. And you definetly would not want them to renumber each time a nation is added. That would mess up alot of maps and mods. And probably their own in-game menus also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #9  
Old September 28th, 2007, 10:19 PM

Frostmourne27 Frostmourne27 is offline
Sergeant
 
Join Date: Aug 2005
Posts: 299
Thanks: 0
Thanked 0 Times in 0 Posts
Frostmourne27 is on a distinguished road
Default Re: Orania Nasty Edition - Combining Era in a MAP

Quote:
Gandalf Parker said:

They didnt leave any space at the end of each age to add new nations. And you definetly would not want them to renumber each time a nation is added. That would mess up alot of maps and mods. And probably their own in-game menus also.
Enlightening.

Alright, it's is now playable - not perfect, but decent enough for me to distribute. If there is feedback, I'll make changes and add a few things. I'm tentatively planning on adding start spells, if and when they're fixed (they don't seem to work beyond the first turn right now) and putting Helheim on the map somewhere, maybe with a forced f9w9 computer god, to add another crazy strong race to play against. Ermorian territory, atm, is neutral and has nice sites, but if you can beat the armies I put there, I think it's a just reward.

File is attached. Comments, especially on bugs/balance would be appreciated.

Edit: NOW it's attached. Stupid forum. I have zipped it, since it wouldn't let me upload it as is. If you can't unzip it, try winRAR, although I can't imagine not being able to - it's a simple .zip archive.
Attached Files
File Type: zip 552792-orania nasty dom 3 v1.00.zip (9.9 KB, 72 views)
__________________
Qui tacet consentit
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.