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  #3011  
Old December 20th, 2010, 06:20 PM
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archaeolept archaeolept is offline
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Default Re: Bug Thread: Discussion

that the incorrect terrain types are in the .map file?
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  #3012  
Old December 20th, 2010, 06:25 PM

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Default Re: Bug Thread: Discussion

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Originally Posted by archaeolept View Post
that the incorrect terrain types are in the .map file?
No clue... I'm still kind of a newbie. How do you check?
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  #3013  
Old December 20th, 2010, 07:51 PM
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Default Re: Bug Thread: Discussion

open up the .map file (it's just text) and check by the province number - there'll be a number which tells the game what the terrain actually is. look it up in a modding guide, or post it here - I don't remember them all off the top of my head. But the early versions of cradle were notorious for having some errors, and those early versions (not the picture, or .tga, but the little .map files that tell the game what is in the provinces) still seem to be floating around.
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  #3014  
Old December 20th, 2010, 08:15 PM

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Default Re: Bug Thread: Discussion

Even if the map files terrains don't match the picture, they should match what is displayed for province terrain. Not the map picture, but the icons in the province section.
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  #3015  
Old January 4th, 2011, 08:03 PM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by archaeolept View Post
open up the .map file (it's just text) and check by the province number - there'll be a number which tells the game what the terrain actually is. look it up in a modding guide, or post it here - I don't remember them all off the top of my head. But the early versions of cradle were notorious for having some errors, and those early versions (not the picture, or .tga, but the little .map files that tell the game what is in the provinces) still seem to be floating around.
It looks like province 75 an issue of border mountains vs. mountains, and the border mountains not actually matching the borders in the picture...

Is there a more accurate version than the one which comes with the game? Because I'm starting a new MP game with it soon.
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  #3016  
Old January 4th, 2011, 08:23 PM

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Default Re: Bug Thread: Discussion

Not sure if this is a bug or just a gameplay quirk, but I have a mercenary assassin who has managed to get pretty deep into enemy territory. It's now time to rehire him, and....... I can only hire him in friendly territory!!! So is there no way to have an assassin on your team, for example, for twenty turns, after which he can put a cap in the proverbial *** of your foe?
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  #3017  
Old January 4th, 2011, 08:38 PM

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Default Re: Bug Thread: Discussion

I haven't tested this, but it shouldn't matter where you hire him. Once you're rehiring him, he'll just stay where he is, no matter where you pay the bill.

So if you're given the option to bid on him in one of your home provinces, go right ahead.
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  #3018  
Old January 5th, 2011, 12:18 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Bug Thread: Discussion

in general, I do my rehires always at my home castle. It makes no difference (the unit doesnt move) and Ive lost too many mercs because I lost the province where I was trying to process the rehire.

The only problem if I remember right, is units that must be hired in water also (illogically) require that you rehire them in water.
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  #3019  
Old January 5th, 2011, 01:10 PM

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Default Re: Bug Thread: Discussion

Ah, so the hiring in a specific province only matters on the first turn... makes sense.
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  #3020  
Old January 14th, 2011, 04:23 PM
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Default Re: Bug Thread: Discussion

The shortlist has been updated with the things known to be fixed for now. It had not been updated since 3.23b, so it was high time.
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