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  #351  
Old May 1st, 2011, 11:47 AM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

I thought DragonRider still had one master plan he wanted to pull off. And I don't think he will go down without another fight.

To be honest, I was getting a bit burned out at this game. (Happend before, and the results of those turns speak for themselves). But I have thought up a few new tricks to pull of. Nothing major. But some ways to put the pressure back on Dragonrider.

And yeah, I don't think you are that much of a thread atm groundworm. Sure I do not have a huge army at that side. (The one you fought was largely decimated, and AC has prevented me from summoning more troops as chaff. But your army is also wrecked. And I think I can beat the one you are sending in now.
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  #352  
Old May 1st, 2011, 09:03 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Well, I just dispelled Burden of Time and blocked the recast, so obviously I'm less inclined to give in now than I was before. Hell, even if my latest master-plan fails utterly (which past experience suggests it probably will), my gold and gem economies are both so strong right now that just playing the long game and flat-out out-summoning Jotunheim might even be an option if the current status quo persists. I'd rather it not come to that, of course, given that Jotunheim's blood economy means that their position on the gem scoreboard is better than it looks, but until there's an actual threat of invasion it may not be impossible for me to just outproduce them over a long enough period of time.

Even in a worst-case scenario where Jotunheim totally conquers Shinuyama with me still not being able to crack the border, vampires can't defend that front NEARLY as well as they can the one I'm currently pushed up against, so that still might not be worthy of declaring an immediate game over. So I really don't have nearly as much incentive to surrender as I felt like I did a little while ago.
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  #353  
Old May 2nd, 2011, 07:15 AM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

I assumed as much.

Wow, we have been fighting the whole game have we...
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  #354  
Old May 14th, 2011, 11:03 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Hm. I'm beginning to suspect that the function of Wind Ride is not, as the in-game description suggests, to teleport a hapless enemy commander halfway across the continent to a pre-established murder-factory of your own design. Disappointing. Actually I've cast it three times now and I'm still not entirely sure what it does.
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  #355  
Old May 15th, 2011, 12:20 AM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

At the very least the description is misleading. I was always under the impression this spell was bugged but then seem to recall something about it being fixed. Regardless, I ran a score of tests and (assuming the target was actually affected and didn't just fall to the ground as they sometimes do) in each case the target only moved one province. So you could use it to set a trap (anticipating where they'll land) or remove a commander from a battle but it won't just transport them to your caster's province (unless of course you're only one province away).

Edit: it is worth mentioning that when the commanders fall to the ground they take damage. Not sure how much, but 11 HP, 0 prot dryads were consistently dying in my tests.

Last edited by Valerius; May 15th, 2011 at 12:38 AM..
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  #356  
Old May 16th, 2011, 08:23 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Im gonna come back from this you'll see!

Shinuyama temples razed: 7

Someone has serious case of underestmating Pjoo
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  #357  
Old May 18th, 2011, 10:36 AM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

It's not so much a case of underestimating you as much as I had nothing with which to destroy your pretender combined with the need to attempt to defeat Jotunheim. My war against Jotunheim was quite unsuccessful, and now I basically have nothing.

I guess soon my lands will be covered with giants and lizards, more's the pity.
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  #358  
Old May 30th, 2011, 11:29 AM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

**** staled, sorry. I knew there was something I still had to do before going to sleep.
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  #359  
Old May 30th, 2011, 06:49 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

*%$&! Sorry abut that. I've obviously been keeping an eye on on things and postponing hosting if needed but I completely lost track of this one.

I'm going to go ahead and change the hosting interval to 96 hours. I don't want to set it to too long an interval and have the game never end but you've played almost 100 turns and it's been a while since we actually had all turns in within 72 hours.
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  #360  
Old May 31st, 2011, 05:51 AM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Quote:
Originally Posted by Valerius View Post
*%$&! Sorry abut that. I've obviously been keeping an eye on on things and postponing hosting if needed but I completely lost track of this one.

I'm going to go ahead and change the hosting interval to 96 hours. I don't want to set it to too long an interval and have the game never end but you've played almost 100 turns and it's been a while since we actually had all turns in within 72 hours.
Maybe also increase the reminder time? Can't be really checking the mail every 12 hours, 24 would be more useful?
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