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Old October 10th, 2008, 05:34 AM
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Default New Nation : Cantabira, Land of Standing Stones

A new EA nation, mainly inspired by Stonehenge and megalithic monuments.
Cantabira is a late-Palaeolithic/early-Bronze Age nation, with powerful mages and priests, but military quite underequipped. The nation have good summons and good sacred.



Cantabira:

Early Era



Strengths:
- Good mages
- Good national spells
- Good variety of national summons, including many animals
- Strong and varied sacred
- Heavy (but expensive !) wooly rhinoceros trampling cavalry


Weaknesses:
- Many cheap but weak troops.
- Bad equipment, some troops even have protection 0!
- Lack of archers and cavalry, except for rhino mounted cavalry (powerful but costly)
- Many good commanders are Cap only, limiting access to some magic paths and making some recruitment choices a bit more difficult.
- Sacred are good, but several are Cap only.

Cantabira currently uses unit slots 2400 - 2450,nation slot 86, magic site slots 840-842, weapon slots 920-922, armor slot 260.

Starting Units:

20 Cantabiran Slingers; 20 Cantabiran Spearmen; Clan Chief; Cantabiran Scout.

Starting Sites:

- Great Circle of Stones. Astral 2, Earth 3. Allows recruitment of Sacred King, Elder of Stones.
- Burial Mounds of Kings. Death 1. Allows recruitment of Mound Priest.
- Stone Circle of the Sun. Allows recruitment of Bride of the Sun.

PD:

- 1-20 : 1xCantabiran Clansman (w/ axe and shield), 1xCantabiran Javelineer. Commander: Clan Chief.
- 21-125 : 1xCantabiran Spearman, 1/2xCantabiran Warrior (w/ sword, scalemail and shield). Commander: Priest of Stones

Units:

- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 12, Prot 0, Mor 9, MR 10, Mv 12(2), Prec 8. Weapons: Spear. Armor: Buckler.
Cost: Gold 9, Res 3.

- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 9, MR 10, Mv 11(2), Prec 8. Weapons: Broadsword. Armor: Shield.
Cost: Gold 9, Res 6.

- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 12, Prot 0, Mor 9, MR 10, Mv 11(2), Prec 8. Weapons: Axe. Armor: Shield.
Cost: Gold 9, Res 4.

- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 13, Prot 0, Mor 9, MR 10, Mv 12(2), Prec 8. Weapons: Falcata (dmg 5, att 1, def 1, length 2). Armor: Buckler.
Cost: Gold 9, Res 5.

- Cantabiran Slinger : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 10, MR 11, Mv 11(2), Prec 11. Weapons: Shortsword, Sling. Armor: Shield.
Cost: Gold 10, Res 5.

- Cantabiran Javelineer : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 10, MR 11, Mv 11(2), Prec 11. Weapons: Shortsword, Javelin (ammo :4, unlike normal javelin). Armor: Shield.
Cost: Gold 10, Res 7.

- Cantabiran Spearman : Hp 10, Size 2, Str 10, Att 11, Def 13, Prot 0, Mor 10, MR 10, Mv 11(2), Prec 10. Weapons: Spear, javelin. Armor: Leather cuirass, Shield.
Cost: Gold 10, Res 6.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 15, Prot 4, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Broadsword. Armor: Leather cuirass, Shield.
Cost: Gold 15, Res 7.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 13, Prot 4, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Axe. Armor: Leather cuirass, Shield.
Cost: Gold 15, Res 5.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 14, Prot 10, Mor 12, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 14.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 12, Prot 10, Mor 12, MR 10, Mv 10(2), Prec 10. Weapons: Axe. Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 12.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 12, Prot 10, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Spear. Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 11.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 13, Prot 10, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Falcata (dmg 5, att 1, def 1, length 2). Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 13.

- War Beast : Hp 55, Size 5, Str 12, Att 12, Def 14, Prot 12, Mor 13, MR 10, Mv 18(3), Prec 10. Weapons: Light Lance, Gore (Dmg 20, no strength added, att -1, def 0, len 1). Armor: Scale Mail cuirass, Bronze cap, Shield.
Trample, Berserk +1, Cold res. 50, Mounted.
Cost: Gold 100, Res 26.

- Sunclad (CAP. ONLY) : Hp 14, Size 2, Str 11, Att 12, Def 14, Prot 12, Mor 14, MR 12, Mv 9(2), Prec 10. Weapons: Golden Sword. Armor: Scale Mail Hauberk, Bronze cap, Golden Shield
Awe 0, fire res. 50, fireshield 4; Sacred.
Cost: Gold 35, Res 22.

- Painted Warrior : Hp 12, Size 2, Str 11, Att 12, Def 15, Prot 5, Mor 15, MR 10, Mv 11(2), Prec 10. Weapons: Broadsword. Armor: Warpaints, Shield
Berserk +1; Sacred.
Cost: Gold 25, Res 10.

- Stone Brother (CAP. ONLY) : Hp 13, Size 2, Str 12, Att 12, Def 13, Prot 9, Mor 14, MR 13, Mv 10(2), Prec 10. Weapons: Stone Spear, javelin. Armor: Furs, Shield
Reinvigoration 2, self-healing, mountain surv.; Sacred.
Cost: Gold 25, Res 5.

- Scarred One : Hp 14, Size 2, Str 11, Att 12, Def 13, Prot 10, Mor 15, MR 12, Mv 10(2), Prec 10. Weapons: Golden Spear. Armor: Scale Mail Hauberk, Bronze cap, Shield
Fear 0, regeneration 5%, 33% for an affliction; Sacred. When killed, change shape for Guardian of the Mounds and disappear after battle.
Cost: Gold 35, Res 16.

- Blood Maiden : Hp 11, Size 2, Str 10, Att 13, Def 12, Prot 5, Mor 14, MR 11, Mv 12(2), Prec 9. Weapons: Falcata, Falcata. Armor: Warpaints
Ambidextrous 3, Blood vengeance +1, self-healing; Sacred.
Cost: Gold 30, Res 11.

Commanders:

- Cantabiran Scout : Hp 10, Size 2, Str 10, Att 11, Def 13, Prot 0, Mor 10, MR 10, Mv 12(2), Prec 11. Weapons: Spear, Javelin.
No leader; Stealthy 0
Cost: Gold 20, Res 3.

- Clan Chief : Hp 12, Size 2, Str 12, Att 12, Def 15, Prot 10, Mor 13, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield
Leadership : 40
Cost: Gold 40, Res 14.

- War Chief : Hp 13, Size 2, Str 12, Att 12, Def 16, Prot 10, Mor 14, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield.
Leadership : 80
Cost: Gold 40, Res 14.

- Beast Tamer : Hp 12, Size 2, Str 12, Att 12, Def 12, Prot 0, Mor 13, MR 10, Mv 12(2), Prec 10. Weapons: Whip, Dagger.
Leadership : 10; Animal awe 1, ambidextrous (2), forest surv.; 20 % for 1 Nature, research -2; may summon 1 saber-toothed tiger/month.
Cost: Gold 70, Res 2.

- Sacred King : Hp 15, Size 2, Str 12, Att 13, Def 16, Prot 12, Mor 15, MR 11, Mv 9(2), Prec 10. Weapons: Golden Sword. Armor: Scale Mail Hauberk, Bronze cap, Shield
Leadership : 80; Standard 10; Sacred.
Holy 1
Cost: Gold 140, Res 22.

- Priest of Stones : Hp 9, Size 2, Str 10, Att 9, Def 8, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Fist.
Leadership : 10; Sacred.
Earth 1, Holy 1, 50 % chance for Earth or Astral.
Cost: Gold 80, Res 1.

- Sacrificer : Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Dagger.
Leadership : 10; Sacred.
Earth 1, Blood 1, Holy 1; dousing bonus +1.
Cost: Gold 120, Res 1.

- Smith : Hp 12, Size 2, Str 11, Att 12, Def 9, Prot 1, Mor 12, MR 11, Mv 12(2), Prec 10. Weapons: Maul.
Leadership : 10; Fire res. 25, forge bonus 15.
Earth 1, Fire 1, 50 % chance for Fire or Earth.
Cost: Gold 80, Res 1.

- Seer : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 1, Mor 12, MR 13, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 10; Fortune teller 5
Earth 1, Astral 2, 50 % chance for Earth or Astral.
Cost: Gold 160, Res 1.

- Wise Woman : Hp 10, Size 2, Str 9, Att 8, Def 7, Prot 1, Mor 11, MR 12, Mv 12(2), Prec 10. Weapons: Fist.
Leadership : 10; Healer 15, research -2
Earth 1, Nature 1, 100 % chance for Earth, Astral or Nature.
Cost: Gold 140, Res 1.

- High Priest of Stones : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 2, Mor 14, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 40; Sacred.
Earth 2, Holy 2, 100 % chance for Fire, Astral, Nature or Blood; 100 % chance for Fire, Astral, Nature or Blood; 10 % chance for Fire, Astral, Nature or Blood.
Cost: Gold 180, Res 1.

- Mound Priest (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 10 /undead 30 (poorundeadleader + death magic 1= 10+20 undead leadership); Sacred.
Earth 1,Death 1, Holy 2, 50 % chance for Earth, Astral, or Death.
Cost: Gold 140, Res 1.

- Stone Elder (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 8, Def 11, Prot 2, Mor 15, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 40; Old; Sacred.
Earth 2, Astral 1, Nature 1, Blood 1, Holy 3, 100 % chance for Fire, Earth, Astral, Nature or Blood; 10 % chance for Fire, Earth, Astral, Nature or Blood.
Cost: Gold 300, Res 1.

- Bride of the Sun (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 9, Def 7, Prot 0, Mor 15, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 15; Awe 1, fire res. 50, Sacred.
Fired 1, Holy 2, 50 % chance for Fire, Earth or Astral.
Cost: Gold 120, Res 1.


Summons:

- Saber-Toothed Tiger : Hp 20, Size 3, Str 16, Att 16, Def 10, Prot 4, Mor 13, MR 5, Mv 20(3), Prec 5. Weapons: Bite (AP), claw.
Animal, forest surv., mountain surv.

- Terror Bird : Hp 18, Size 3, Str 14, Att 14, Def 7, Prot 4, Mor 13, MR 5, Mv 27(3), Prec 5. Weapons: Beak, Claw.
Waste surv., animal.

- Mammoth : Hp 72, Size 6, Str 21, Att 10, Def 5, Prot 13, Mor 10, MR 5, Mv 16(3), Prec 11. Weapons: Gore.
Cold res. 100, trample, animal.

- Wooly Rhinoceros : Hp 55, Size 5, Str 12, Att 10, Def 8, Prot 7, Mor 12, MR 5, Mv 18(3), Prec 5. Weapons: Gore (Dmg 2, att -1, def -1, len 0).
Animal, Trample, Berserk +2, Cold res. 75.

- Guardian of the Mounds : Hp 22, Size 2, Str 15, Att 12, Def 13, Prot 15, Mor 18, MR 12, Mv 8(3), Prec 10. Weapons: Golden Spear. Armor: Scale Mail Hauberk, Bronze cap, Shield.
Fear 0, cold res. 100, poison res. 100, need not eat; Sacred.

- Ancient King : Hp 26, Size 2, Str 17, Att 13, Def 14, Prot 15, Mor 18, MR 12, Mv 8(3), Prec 10. Weapons: Flint Sword. Armor: Scale Mail Hauberk, Bronze cap, Golden Shield.
Fear 0, cold res. 100, poison res. 100, need not eat; Sacred.
Leadership : 40 /undead 110; Death 1.

- Mound Wraith : Hp 33, Size 2, Str 15, Att 14, Def 17, Prot 10, Mor 30, MR 16, Mv 10(3), Prec 10. Weapons: Lifedrain.
Fear 3, cold res. 100, poison res. 100, need not eat, blood vengeance +1, poor amphibian, immortal, ethereal, chill 3; Sacred.
Leadership : 40 /undead 140; Death 2, 100 % chance for Earth, Death or Blood. 50 % chance for Earth, Death or Blood.


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  #2  
Old October 10th, 2008, 05:40 AM
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Default Re: New Nation : Cantabira, Land of Standing Stones

Well, everybody, I'm waiting for your advices.

Do you think it is balanced or not ?

Do you think Blood Maiden should be Cap only ? I hesitated about that.

Do you think the prices are OK ?


I will add national spells once they're completely done.
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Old October 10th, 2008, 06:52 AM

llamabeast llamabeast is offline
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Default Re: New Nation : Cantabira, Land of Standing Stones

I find it very hard to judge balance in this format. It would be better to complete the graphics and release the mod, and then hone balance afterwards.

It sounds like a fun idea anyway, I'd encourage you to go ahead with it.
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Old October 10th, 2008, 07:36 AM

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Default Re: New Nation : Cantabira, Land of Standing Stones

Yes this one sounds good and I agree with llama in regards to the balance.

The best way to get balance suggestions is to release a mod, with a graphical preview, maybe get a multiplayer game or two set up with it. The feedback will then come and be more than cursory.
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Old October 10th, 2008, 09:51 AM
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Default Re: New Nation : Cantabira, Land of Standing Stones

Graphics are almost finished, I'll release the mod probably next week...
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Old October 10th, 2008, 10:15 AM

llamabeast llamabeast is offline
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Default Re: New Nation : Cantabira, Land of Standing Stones

Great, looking forward to it.
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Old October 10th, 2008, 01:49 PM
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Default Re: New Nation : Cantabira, Land of Standing Stones

I added a general view of graphics.

I have to finish the sprites of two sacred (Scarred One & Blood Maiden), of summonable undead units, heroes and one more summonable (it will probably be called Earthborn). Plus possibly one or two other summons, I'm not sure.

I hope you'll enjoy the sprites !!
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Old October 10th, 2008, 02:54 PM
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Default Re: New Nation : Cantabira, Land of Standing Stones

Nounours, you've got a lot of talent for making sprites.
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Old October 10th, 2008, 04:47 PM

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Default Re: New Nation : Cantabira, Land of Standing Stones

Very, very nice. I promised I'd try out your tibetan mod and I will right now.

But yes, excellent sprites. They fit very well in the dom3 world.

Btw I notice you used the Ogre Kingdoms rhinox sprite as a base for your woolly rhino - please feel free to use any of my sprites in any way that will help you or speed things up for you.

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Old October 10th, 2008, 06:09 PM
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Default Re: New Nation : Cantabira, Land of Standing Stones

Sombre, thanks, your Ogre Kingdom mod is great.
In fact, I used the Rhinox outline, another attempt I had already made and a wooly rhino drawing I found... but the Rhinox saved me a lot of time !
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