.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 5th, 2020, 07:19 PM

Champagne Champagne is offline
Private
 
Join Date: Oct 2015
Posts: 48
Thanks: 31
Thanked 4 Times in 2 Posts
Champagne is on a distinguished road
Default 272 Assault on Gora Kaminska 9/39

This battle was suggested as a good one to play against the Poland AI in order to get some practice using artillery.

It's a long scenario, and, I'll have to start again. I apparently moved my 75mm light howitzers too close to the Polish because, even thought they are out of sight of the Poles, they are being pasted by Polish artillery.

Because it is a long scenario, i thought that I'd ask for some hints and tips on how to win this one. The computer player seems to have a LOT of strength in this one.

Is it balanced? Thanks for the advice.
Reply With Quote
  #2  
Old October 6th, 2020, 02:44 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: 272 Assault on Gora Kaminska 9/39

Moved thread to the correct sub-forum.
Reply With Quote
  #3  
Old October 6th, 2020, 12:02 PM

Champagne Champagne is offline
Private
 
Join Date: Oct 2015
Posts: 48
Thanks: 31
Thanked 4 Times in 2 Posts
Champagne is on a distinguished road
Default Re: 272 Assault on Gora Kaminska 9/39

That's fine.

Do you recall anything about this particular scenario?
Reply With Quote
  #4  
Old October 6th, 2020, 02:29 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Exclamation Re: 272 Assault on Gora Kaminska 9/39

I don't but Ulf who built it checks in from time to time and may have something to say. The txt file for it goes back to 2005 and it was last updated in 2014.

Since it was Ulf who built it, expect it to be a challenge
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #5  
Old October 6th, 2020, 03:16 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,053 Times in 619 Posts
RetLT is on a distinguished road
Default Re: 272 Assault on Gora Kaminska 9/39

1. Use your 5cm mortars for direct fire and to lay smoke to blind bunkers.

2. Spread out your arty units to make them less vulnerable to counter battery fire.

3. Use the ammo trucks to keep everyone topped off. Some of the 10.5s are not fully loaded at the start.

4. Use your mmgs to suppress the defenders and advance on them with infantry.

5. Keep your scouts out in front to spot who is shooting at you.

6. Once you have cracked the first line of defenders, use the truck and the wagons to move the 81 mortars close enough to provide direct and indirect fire into the fort.

7. Keep engineers in the front to spot mines.

8. Use your 10.5s to counter battery any Polish arty that fires.
Reply With Quote
The Following 3 Users Say Thank You to RetLT For This Useful Post:
  #6  
Old October 8th, 2020, 04:17 PM
wulfir's Avatar

wulfir wulfir is offline
Captain
 
Join Date: Jun 2005
Posts: 990
Thanks: 134
Thanked 354 Times in 187 Posts
wulfir is on a distinguished road
Default Re: 272 Assault on Gora Kaminska 9/39

Quote:
Originally Posted by Champagne View Post
Is it balanced?
I'm the guy behind that scenario.

The source used was Werner Richter's divisional history for the German 1. Inf-Div (Die 1(ostpreussiche) Infanterie-Division.

Balance is a tricky concept IMHO, historical battles are seldom very balanced - and my experience is that the skill level of players are vastly different. Some of the veteran players in this game are really, really good.

As a rule I tend to give the AI/player 2 a little bit more muscle in a scenario.

This game however offers an incredible amount of options for the player, esp. if you are willing to use the editor functions a bit.

One thing I frequently use for scenarios is making them into a small campaigns - it opens many doors, let's me deploy myself which I enjoy etc. Takes a bit getting used to but it's not hard or time consuming.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.