.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 30th, 2009, 01:15 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Arrow Custom battlemaps: Problems & Potential

I made a little video showing some of the potential for custom battlemaps.


What the video doesn't show is a major problem. If you set a province to use a custom battlemap, it works great until you place a fortress there as well. The custom map overrides the fortress map and when siege battles take place, they occur on the custom map.

I realize that this is a known issue/feature:

-mapedit.pdf-
3.15 #batmap “
Sets the battleground that fights take place in for
the current province. You can use the special
name 'empty' for no battleground, useful for
battles in space perhaps. This will affect fights
both outside and inside castles.



...but JK, how 'bout some more love for the map editors.

(I considered just sending an email, but I know the devs are focusing on their new project so posting here in case I can just catch them in the dominions mood and browsing. )
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
The Following User Says Thank You to Ballbarian For This Useful Post:
  #2  
Old September 30th, 2009, 01:55 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: Custom battlemaps: Problems & Potential

Oooh, looks great!
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
  #3  
Old September 30th, 2009, 10:26 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Custom battlemaps: Problems & Potential

IF that were addressed, how would you prefer that it be resolved?
Im not sure if the castles are overlaid on the other battlemaps or not.
So if it came down to a choice do you feel that the battlemap should win in a conflict or the castle map? I see pros/cons with both.
Reply With Quote
  #4  
Old September 30th, 2009, 01:34 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Custom battlemaps: Problems & Potential

My own preference would be for the presence of a fort to override any custom battlemap when there is a siege battle. As things are, we can't mod the forts anyway, so I see no need in custom fort battlemaps. Even if you wanted to modify the fort map, the initial battle for the province would take place in your custom fort map and then again when you try to storm the fort.

It may be that the structure of the code prevents an easy fix, but I guess there is no harm in asking.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.