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  #11  
Old May 12th, 2011, 05:22 AM
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Default Re: Ulm: Order of the Black Rose v0.28b

Making a host of flying units is problematic, as there is no reason for the player to keep them with the machine.

Dunno if it's possible, but if you could duplicate the flying carpets effect somehow it would be perfect for the flying machine. Something like the underwater commanders that can bring troops under seas, but with flying instead.

Can you make commander summons with preset items? In that case you could make a cursed copy of the flying carpet and call it something appripriate, then make the machine equip it by default.

An alternative to steam engine would be a spring driven mechanism that is painstakingly wound up after each flight, there is flying toys that work this way. Also thematically in line for example with clockwork horrors which are already in the game.

Alternately, make it a remote attack spell. Where the flying machine is a "single use" contraption that only takes part in one battle (disappears after battle like gladiators), but brings along a small unit of elite troops led by a engineer (a special commander with A1 perhaps?). I kinda like the idea of Ulm having a remote attack spell in the construction school.
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  #12  
Old May 22nd, 2011, 04:03 PM
Squirrelloid Squirrelloid is offline
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Default Re: Ulm: Order of the Black Rose v0.28b

Ulm Black Rose is being added to the Mod Compatibility project. This required a little tinkering with the MC .dm file (which is now v0.281b). Nothing else has notably changed, but anyone interested in the MC project version will want to redownload to get the new .dm file.
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Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
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  #13  
Old May 25th, 2011, 01:49 AM
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Default Re: Ulm: Order of the Black Rose v0.28b

I am awesome, and forgot to include sprites the last time I uploaded. Also forgot to specify pretenders for the MC version. Fixed.
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Ulm: Order of the Black Rose - Reimagining MA Ulm

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  #14  
Old July 12th, 2011, 03:12 PM
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Default Re: Ulm: Order of the Black Rose v0.28b

Squirrelloids 'MC version' is not actually MC Compatible. Sombre is working on a real MC version of it here. It should be up sooner than later.
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  #15  
Old August 15th, 2011, 06:39 PM
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Default Re: Ulm: Order of the Black Rose v0.28b

In my defense, svarogia wasn't part of the MC project when i submitted my version for approval =P
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Ulm: Order of the Black Rose - Reimagining MA Ulm

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  #16  
Old October 7th, 2011, 05:57 PM

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Default Re: Ulm: Order of the Black Rose v0.28b

Some random impression:

A full scale build can work, although Ulm still can benefit much from Nature.
Ulm is guaranteed Death Access at Construction 6. Also, this death access has a forge bonus of 35, gets occasional Nature picks and autocasts Gaias Bless (resistance to all elements) in battle. The spell you are looking for is icon of the forge. Since they can forge Fire Skulls very cheaply, they get you into Fire.
Ulm gets 2 special summonable commanders that cast relief or mass luck respecitivly. These are incredibly powerfull together with an army.
Ulm can summon Black Guard equivalents for 1 Earth Gem each. To do so is quite economical in terms of Mage time. Any Priest Smith, or Black Smith with Earth Boots can do so.

Enchantment gets Ulmish Black Rose Priest, that autocast fury. Unfortunatly, it means that your mages may also run up to the enemy, so it is a bit of a niche use.
There is also the radiant standart, a tough fighter auto casting Solar Brilliance. Those 2 should perhaps not be used with a large army, but rather be seen as an IED device.
Enchantment also has the possibility to recruit Slayers. Slayers are Black Guard but have Flambeus instead of Black halbers, and have Morale 30.
To cast this spell, a Priest Smith or a Black priest with an F random is needed.
The last of Ulms special troop summons is perhaps the most powerfull, but costs S gems which Ulm will likely use for other things.

I can only recommend trying Black Rose Ulms special pretender, as long as you dont take him imprisoned, you will soon have more spies than you can use, as well as a cadre of assassins. Those assasins are sacred, autobless themselfs and carry one handed hero blades, making them quite good for assasinating giant nations, or everyone on a horse.
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  #17  
Old October 10th, 2011, 04:57 PM

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Default Re: Ulm: Order of the Black Rose v0.28b

Hi, i found a bug with Barthulf hero, i am also using cmb 1.92 Look at his equipment, he uses all his weapons, 6 atacks.

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  #18  
Old October 10th, 2011, 05:45 PM
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Default Re: Ulm: Order of the Black Rose v0.28b

Quote:
Originally Posted by Morla View Post
Hi, i found a bug with Barthulf hero, i am also using cmb 1.92 Look at his equipment, he uses all his weapons, 6 atacks.

That has to be a CBM/WH issue, because its using the existing Ulm heroes.
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  #19  
Old October 10th, 2011, 09:08 PM
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Default Re: Ulm: Order of the Black Rose v0.28b

Seriously? Two Morning Stars? This is your idea of balance?
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  #20  
Old October 10th, 2011, 10:03 PM

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Default Re: Ulm: Order of the Black Rose v0.28b

Its the bug with CBM again which doubles weapons. redownload CBM. an older version gave double weapons.
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