.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $10.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 13th, 2012, 05:11 PM

momfreeek momfreeek is offline
Corporal
 
Join Date: Aug 2011
Posts: 178
Thanks: 1
Thanked 47 Times in 8 Posts
momfreeek is on a distinguished road
Potion momfreeek's new magic item browser!

So, I've been making a new reference tool. Currently its just for browsing magic items but it could be expanded to view units and spells. Here's a rundown of the current features (intentional features anyway )

- Reads mod file dynamically (so it works with past and future mods effortlessly).

- Sort the full list of items on multiple columns, or search by name (there's no database backend so its instant search!).

- Shows item details on mouseover. Click to open draggable detail boxes to compare items.

- Displays linked weapon and armor details along with the item (including secondary effects). It reveals many hidden stats.. some clearly, some not so clearly. Unfortunately it doesn't include descriptions on most items (at least not yet).


Its online:

CBM 1.92
http://dom3-mod-inspector.googlecode...?mod=CB1.92.dm

Vanilla
http://dom3-mod-inspector.googlecode...unk/index.html


Its new, and made by me so there will be errors, inacuracies, and annoyances. Please be patient and report problems and wishes for improvement .




Technical stuff:
Its written in javascript (no dynamic server code). I extracted the base data from this project: http://code.google.com/p/dom3editor/. Perhaps thats not the most up-to-date or reliable source but it woudln't be a massive deal changing it. I understand a lot of work has gone into compiling databases and information, I'm trying to make a convenient viewer for that information.

I'm not a modder so I've not got a full understanding of the proper meaning of each variable or the quirks of mod-commands. I've tried to implement mod commands as detailed in the modding manual. Any insights would be appreciated
Reply With Quote
  #2  
Old March 13th, 2012, 05:34 PM

Shangrila00 Shangrila00 is offline
Corporal
 
Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
Shangrila00 is on a distinguished road
Default Re: momfreeek's new magic item browser!

Wow, that's really nice. One of the big problems with the game is how you can't see items that your selected forger can't forge.

The only problem I see is that it doesn't give you the description, but for the most part, the raw stats are good enough.
Reply With Quote
  #3  
Old March 13th, 2012, 06:08 PM

bbz bbz is offline
First Lieutenant
 
Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
bbz is on a distinguished road
Default Re: momfreeek's new magic item browser!

Btw the CBM mod link doesn't seem to work.I don't know if its just me.
Reply With Quote
  #4  
Old March 13th, 2012, 06:10 PM

tratorix tratorix is offline
Sergeant
 
Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
tratorix is on a distinguished road
Default Re: momfreeek's new magic item browser!

CBM link works fine for me. Really cool reference momfreeek.
Reply With Quote
  #5  
Old March 13th, 2012, 06:40 PM

bbz bbz is offline
First Lieutenant
 
Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
bbz is on a distinguished road
Default Re: momfreeek's new magic item browser!

Allright so its just me I'll try and sort it out
Reply With Quote
  #6  
Old March 13th, 2012, 06:48 PM

momfreeek momfreeek is offline
Corporal
 
Join Date: Aug 2011
Posts: 178
Thanks: 1
Thanked 47 Times in 8 Posts
momfreeek is on a distinguished road
Default Re: momfreeek's new magic item browser!

Quote:
Originally Posted by bbz View Post
Btw the CBM mod link doesn't seem to work.I don't know if its just me.
What browser are you using?
Does it load then lock on "Loading mod.."?

Its cross-browser jQuery code and I tested on chrome, FF and IE but there's always something..
Reply With Quote
  #7  
Old March 13th, 2012, 06:57 PM

Shangrila00 Shangrila00 is offline
Corporal
 
Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
Shangrila00 is on a distinguished road
Default Re: momfreeek's new magic item browser!

Hmm, the Wave Breaker entry doesn't mention that it casts friendly currents, its main purpose. Also Scutata Volturnus says it casts shocking grasp when I'm pretty sure it casts lightning bolt. Interestingly, the wiki makes the same error.
Reply With Quote
  #8  
Old March 13th, 2012, 07:03 PM

bbz bbz is offline
First Lieutenant
 
Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
bbz is on a distinguished road
Default Re: momfreeek's new magic item browser!

Yea Im using IE. And it locks on loading mod.
Reply With Quote
  #9  
Old March 13th, 2012, 07:41 PM

Stretch Stretch is offline
Sergeant
 
Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
Stretch is on a distinguished road
Default Re: momfreeek's new magic item browser!

Wow... this is really cool. Thanks for putting in the effort!

Edit: If it's cool, I'll list some things I see that are off with some of the magic items I used profusely last game, just to help you out. It's a wonderful resource and is very useful with zero fixes, but just in case you plan to do edits:
*****************************
Robe of Calius the Druid gives Magic Resistance +3 too. I remember liking that aspect of it a lot in the last game I played.

http://dom3.servegame.com/wiki/Robe_of_Calius_the_Druid
*****************************
I would check "Gift of Kurgi" since it's got some inaccuracies. The description in the mod inspector misses "Stormimmune" (can fly during storms), horrormarking +20% (I think it's 20% chance of getting a horror mark but not sure... was never enough to matter on the SC I put it on), Phasing 2% (2% chance of getting lost in the void maybe? not sure, it never came up). The insanity effect is that it gives you Insanity = 10 when you equip it, and then 2% every turn thereafter (although some turns I think it was only 1% for whatever reason).

Stormimmune: +1
Assassination attempts: Lesser Horror
Fear: +30
Horrormark: +20%
Phasing: +2%
Insanity: +10
Growinsane: +2
*****************************
For Magic lamp you might mention "Can be forged by other players once Djinn is summoned, losing Djinn".
*****************************
The Aegis - Petrification on attackers (magic resistance to resist)

*****************************
Flying Carpet says:
map army flight: 14
special: flytr points indicate total size

It gives army map move 3 in most cases (I think that rooted treants got map move 2 but not positive). 14 points total size I assume.

"This carpet can be used to fly through as many as three provinces per turn. It can carry 7 human-sized units, 4 mounted units, or 3 giants. "

Last edited by Stretch; March 13th, 2012 at 07:58 PM..
Reply With Quote
  #10  
Old March 13th, 2012, 07:54 PM

Shangrila00 Shangrila00 is offline
Corporal
 
Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
Shangrila00 is on a distinguished road
Default Re: momfreeek's new magic item browser!

Additional missing information:

Berserker pelt giving berserk

Snake Ring letting you cast poison touch

Lantern shield giving fear

Rat tail giving animal awe

Crystal shield autocasts Power of the Spheres instead of giving +1 magic in battle, ie you can't cast PoTS in battle to get +2 magic.

Armor of Twisting Thorns boosting blood and nature

Soul Contract doesn't list any of its effects except the devil bodyguard.

Lifelong Protection summons imps every round, not when previous imps die.

Shield of Gleaming Gold giving awe

Herald Lance letting you cast Solar Rays

Stone Bird stats are wrong, and also missing information.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.