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  #61  
Old March 14th, 2021, 07:27 AM
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Exclamation Re: Issues in Scn 24 Coordination

1/ There are no Republican 65mm guns O0 and L0 guns in this scenario but there are on the Nationalist side and the oddballs have been corrected

2/ They do now

3/ There are no Nationalist SB-2s but there are Republican SB-2s and the recommended side to play from is the Republican and that is how it is set up to start


Just remember if there is purple in the ID tags, that's the Republican side
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; March 14th, 2021 at 08:14 AM..
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  #62  
Old March 14th, 2021, 02:22 PM

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Default Re: Issues in Scn 24 Coordination

Thanks. The Molotovs should make it less of a cake walk.

I never could keep track of who was who in the Spanish Civil War. Communists and Anarchists vs Fascists made it hard to determine who the "Good guys" were.
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  #63  
Old March 14th, 2021, 02:54 PM
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Default Re: Issues in Scn 24 Coordination

I sprinkled in a few Bomba Gasolina units on both sides....not all units.

A choice between which is the best and worst option when it comes to Communists / Anarchists / Fascists is a tough call and at the time I suppose it boiled down to who did you personally the least harm. There was nothing wonderful about all three choices and may have come down to the process of elimination that ends with "the enemy of my enemy is my friend" even if that is not the choice you really want....... That and if you are standing in a mob in a town leaning towards the Fascists you don't start singing The Internationale.(if you want to continue breathing...).

When political sides get that far apart there is no middle ground. Keep in mind Mussolini was a Socialist newspaper editor and a member of the National Directorate of the Italian Socialist Party before WW1. He was too much of an Italian nationalist to accept socialist internationalism but they are both two sides of the same coin.
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; March 14th, 2021 at 03:06 PM..
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  #64  
Old March 14th, 2021, 06:21 PM
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Default Re: Issues in Scn 24 Coordination

The 'Good Guys' are the ones I am playing. Also all of the scenarios from the DOS version may have issues. Don't worry about them.
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  #65  
Old March 14th, 2021, 06:52 PM
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Default Re: Issues in Scn 24 Coordination

I don't mind fixing these things but there are about 300 that were made in DOS and converted to windows format.

The DOS-Windows conversion is not the issue. It's the way the OOB's evolved over time and as good as our DB checks are, there are still things only human eyes can catch. Like oddball gun Icons or that the bombers are not being used
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  #66  
Old March 17th, 2021, 12:59 AM

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Default issue in Scenario #25 Counter Attack at Milanow

The stone bridge at 91,25 is shallow water
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  #67  
Old March 18th, 2021, 05:50 PM

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Default Sound issue in Scenario #36 Goering Regiment at Uman

The Russian wagons (Formation Q) play truck sounds instead of clip-clop.

The field carraiges play the correct clip-clop sound.
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  #68  
Old March 18th, 2021, 06:38 PM
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Default Re: Sound issue in Scenario #36 Goering Regiment at Uman

They won't when the update is released.........
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  #69  
Old March 24th, 2021, 05:00 PM

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Default issue in scn 45 HG Panzer Attack in Sicily

The US 57mm ATG (Unit D1) is really a 37mm gun.
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Old March 24th, 2021, 05:45 PM
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Default Re: issue in scn 45 HG Panzer Attack in Sicily

.....not any longer........57 now
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