.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 3rd, 2025, 04:29 AM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 193
Thanks: 40
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Continual Battery Bombardment

Could someone explain whats going on here?

The 15cm batterie AT0 is continually bombarding. I set it as a pre-bombardment in setup but it's bombarded ever turn since. Its turn 6 now.

I have no control over it in that it never appears in an available bombardment unit and being off map I can't move it to cancel the order.

I know you can lose comms with art but anything plotted stops once it's fired, this one doesn't.

To exacerbate the problem it seems to be more inaccurate than usual landing some distance away. In the re-runs of turn 6 it's landed on the Panthers (AK) and even furhter the Flak (AA0).

Yeh OK it does that but the real problem is it won't stop?
Attached Files
File Type: zip Screenshot.zip (164.5 KB, 33 views)

Last edited by chris h; February 4th, 2025 at 03:25 AM.. Reason: Error in JPG
Reply With Quote
  #2  
Old February 3rd, 2025, 04:42 AM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 193
Thanks: 40
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Continual Battery Bombardment

Got a problem with uploading JPG. Always getting error. Raised separate post.
Reply With Quote
  #3  
Old February 5th, 2025, 06:00 AM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 193
Thanks: 40
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Continual Battery Bombardment

Finally got control over it turn 16 when in ran out of ammo. Things been carrying out a creeping barrage except it's been going the wrong way, though my lines.
Reply With Quote
  #4  
Old February 5th, 2025, 08:00 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,588
Thanks: 4,027
Thanked 5,779 Times in 2,851 Posts
DRG will become famous soon enough
Default Re: Continual Battery Bombardment

Yours is the only report of anything like that ever reported
There are three ways to set up artillery. Which on did you use for this battery?
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #5  
Old February 7th, 2025, 03:45 AM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 193
Thanks: 40
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Continual Battery Bombardment

Same way I always do.

Select a unit, usually an FO or A0 for pre bombardment, press b.
Find a location to target.
Select the art unit and press bombard button.

I have two turn saves if it helps.
Attached Files
File Type: zip SpSv002.zip (600.5 KB, 20 views)
Reply With Quote
  #6  
Old February 7th, 2025, 08:04 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,588
Thanks: 4,027
Thanked 5,779 Times in 2,851 Posts
DRG will become famous soon enough
Default Re: Continual Battery Bombardment

When I wrote "There are three ways to set up artillery. Which on did you use for this battery?"
I meant was it bought as..
Under command, Direct Support or General support

If it was either of the last two the unit would show up as D/S or G/S front of it's unit designation in the bombard menu

I did find the unit in question in the second save after I pressed the Cancel program button and it does not show D/S or G/S so that wasn't the problem but that unit did not appear in the bombardment menu in either save until I pressed the cancel button

I have no doubt there is an explanation but I don't have one ATM

IF what you described does happen again press the Program / Cancel button loacated at the botom right of the bombardment menu. That unit was invisible to me in both saves until I pressed that button. When I pressed cancel it reapeared and showed 30 shells available for all four guns
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #7  
Old February 7th, 2025, 08:34 AM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 193
Thanks: 40
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Continual Battery Bombardment

Quote:
Originally Posted by DRG View Post
When I wrote "There are three ways to set up artillery. Which on did you use for this battery?"
I meant was it bought as..
Under command, Direct Support or General support

If it was either of the last two the unit would show up as D/S or G/S front of it's unit designation in the bombard menu

I did find the unit in question in the second save after I pressed the Cancel program button and it does not show D/S or G/S so that wasn't the problem but that unit did not appear in the bombardment menu in either save until I pressed the cancel button

I have no doubt there is an explanation but I don't have one ATM

IF what you described does happen again press the Program / Cancel button loacated at the botom right of the bombardment menu. That unit was invisible to me in both saves until I pressed that button. When I pressed cancel it reapeared and showed 30 shells available for all four guns
So you cancelled the whole bombardment program. Never thought of that one.

Yeah as I said, it contunued to do it's thing until t16 firing every turn.
At a rough calc from t6/7 that would be 30 shells.
Reply With Quote
  #8  
Old February 7th, 2025, 12:13 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,588
Thanks: 4,027
Thanked 5,779 Times in 2,851 Posts
DRG will become famous soon enough
Default Re: Continual Battery Bombardment

[quote=chris h;857321]
Quote:
Originally Posted by DRG View Post

So you cancelled the whole bombardment program. Never thought of that one.
.
First time I have ever had to try that as an option in over 2 decades and I did not see it cancel all bombardments.

All it did in this case was make the unit you were having problems with re-appear in the menu so something went squiffy in a way not reported until now and pressing Cancel "fixed" it
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #9  
Old February 7th, 2025, 07:42 PM

Dion Dion is offline
Sergeant
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 235
Thanks: 189
Thanked 57 Times in 46 Posts
Dion is on a distinguished road
Default Re: Continual Battery Bombardment

Sounds like AT0 is on the list for a court martial. 100% insubordination. In game terms, it's a matter of someone not doing their job on the battlefield like they were supposed to, plain and simple. You almost have too expect it's going to happen sometime over the course of many battles. I think the same thing happened to me once before, I just pretended it was an act of miscommunication. What's that saying - "There is no reason why, the only reason is to do and die", or however that saying goes.
Reply With Quote
  #10  
Old Today, 08:53 AM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 193
Thanks: 40
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Continual Battery Bombardment

Another example. New scenario first turn after setting pre-bombardment.

On map 120mm GWS, unit AX0 an AX1 not plotted but fire at the village centred around hex 38,45. Their initial plot was nowhere near that hex and fired smoke in front of the victory hexes directly ahead.

Cancel works as does loading them onto their transports.

Pre turn 0 and save 1 attached.
Attached Files
File Type: zip SpSv003.zip (1.34 MB, 2 views)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.