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  #21  
Old September 30th, 2008, 03:31 PM
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Default Re: Star Wars

It's more worse than I expected, SEIV is has really died an silent dead.

I't 24 hours after my New Star Wars Mod post, and just one reply (thank you Ironmanbc) !!!!
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  #22  
Old September 30th, 2008, 11:30 PM
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Thumbs up Re: Star Wars

I myself am [B}VERY MUCH[/b] still an active player of SEIV, and still [B}VERY[/b] interested in new mods and shipsets and the like for it !!!

I'd love to see this one come to fruition, and have full faith that it'd prove to be every bit and good and enjoyable as your other works !!!
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  #23  
Old October 1st, 2008, 04:00 PM
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Default Re: Star Wars

Thanks Knyght,

At least there are 3 of us now who wants to play this mod
(And Atrocities offcourse, who gave me all of his material last week...... thank you again AT.)

But for the SW lovers an short sitrep on what I'm doing right now !!!!!!! Some idea I had years ago for my Rebellion Mod but never made it

More important fighters than regular SEIV (stock and mods).

- Point defense is anti missile only, so now fighters have a chance to reach the larger ships.
- Fighters can enter the larger ships shielding (mentioned in SW IV, a new hope).

How did I (hopefully) did that :
- smaller ships have phased shielding only.
- Larger ships have normal shields only.
- All fighters have phased weapons.

So can somebody please confirm this ??

Greetz
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  #24  
Old October 1st, 2008, 06:10 PM
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Default Re: Star Wars

if you are looking for ya mod http://home.spaceempires.net/downloads-file-495.html


Star Wars Rebellion Mod v1.00 Popular

It's ten years after the rise of the emperor and the galactic empire. Indeed did he bring peace but with his peace came fear and slavery. And now, after ten years of suppression and dictatorship, revolts and uprissings are occuring more and more. There are even a few planets that openly declared war on the Empire, those group are still small and not well organized but they get stronger every day.



Star Wars mod which starts playing about 10 years before "A New Hope," or 10 years after the rise of the Empire. It's heavy on roleplay proves the Hero and Personal trait and the new arranged troop-scaling, also added THE FORCE trait. The mod is based on Andr�s Lescano's Star Wars II crossover mod, so all the credits about weapons and schip scaling must go to him. http://kdy.spaceempires.net/


Author: Intimidator
Version: 1.00
Compatibility: SE4 1.91
Filesize: 22.23 MB
Added on: Jul-12-2005
Downloads: 3330
Rating: 7.63 (8 Votes)
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  #25  
Old October 1st, 2008, 08:01 PM
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Default Re: Star Wars

Just a quick FYI - the second link you posted is a dead-end. I don't know if there's an alternative one for it.
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  #26  
Old October 1st, 2008, 09:09 PM
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Default Re: Star Wars

We can hope that the site comes back some time
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  #27  
Old October 2nd, 2008, 04:26 AM
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Default Re: Star Wars

Your welcome Intimidator for the images. With any luck I will make some more soon along with finishing up the Remnant (old republic) ship set.

I don't know if I will continue to do any work on a star trek mod as I kinda been burned out on SE IV for a while now. But ya, SE V simply doesn't have anything in it that really inspires me. SE IV does. I think that is what the appeal of SE IV was for many folks, it provided inspiration. SE V for some reason really doesn't do that.

BK is no slouch either when it comes to making images. He has done some exquisite work in the ship set department.

The thing that drew my battery down was the overwhelming immensity of the mod as a whole. I had so many good ideas but no real praticle way to implement them within SE IV. Finally I figured the best approach would be to keep the mod simple and work on each race independently. The problem is getting the AI to build the right number of correct ships and to design them accordingly. If Intimidator doesn't mind, and if I can get motivated, I would enjoy working with him on a single player version of this mod. I have added a lot of little Star Wars kinda features to things and would love to see them come to fruition.

What killed SE IV is the bordom factor really. Age combined with other options hasn't helped any either. If Aaron would have taken the good advise that was offered to him, regarding SE V, for SE VI, then perhaps, with any luck at all, we might see a new inspirational 4x game in the future.
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  #28  
Old October 2nd, 2008, 01:29 PM
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Default Re: Star Wars

I really hope you can/wil finish the Old Republic shipset, that one is a real must for the mod. Otherwise the rebels are stuck with to many enemies and too less friends

I also want some other ships I missed, but I can make themmyself, but it would be a great help if you want to give me your ' Doga, color pallete files for the imperial ships, fighters and troops and the rebellion ships and troops '. It would spare me a lot of work !! (Yeah, I know I'm lazy )

Greetz

Frans,
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  #29  
Old October 3rd, 2008, 03:11 AM
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Default Re: Star Wars

I couldn't even begin to image how to extract that information. I can find the textures, and write down the color pallet info for each but to be honest past that I am a door nob.
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  #30  
Old October 3rd, 2008, 06:44 PM
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Default Re: Star Wars

If you could write those down , I'm happy also.
But take your time, Am not planning any ship making in the next week or 2.
Having an playable mod is my first concern, game-debt is next !!
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