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  #51  
Old April 17th, 2019, 08:55 AM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

Hi!
As promised, the second part of my 2nd battle of Kharkov "pseudo-campaign." 8 more scenarios. Many of these actually revisit places and forces from the first pack. As an example: In the "Return to Nepokrytaya" scenario, you are once again in command of Kampfgruppe Schmidt Ott (from "Schmidt Ott attacks") and you are fighting on the same map as "desperate stand". However, now destroyed british tanks and howitzers from that scenario litter the streets. I hope that this type of scenario series gives an idea of the progression this battle took.

These scenarios are included:

Quote:
Chaos at night

Date: 13th of May, 1942
2345 Hours
Location: South of Kharkov

Briefing: The sun has set on a bloodied battlefield around Efremovka. Burning tank wrecks and dead soldiers of both sides litter the fields and forests, but the Germans have prevailed and are starting to dig in. However, all of a sudden the fight flares up again as the Russians launch an uncharacteristic night attack across the Orel river. Having infiltrated two balkas on the German flanks, they are closing in on Efremovka. You are in command of parts of the 113. Infanterie-Division. Your task is to gather your forces and use them to beat back the Russian infiltrators. It is especially important to defend your artillery park and command units.

It appears the Soviets have managed to cross the Orel river with infantry and tanks, most likely from the 38th tank brigade.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The Russian night attack caused some confusion, but using their Stugs the Germans managed to push them out of Efremovka. When the Russians attacked again the next day, they found the German infantry heavily dug-in.
Quote:
Return to Nepokrytaya

Soviet Union
vs.
Germany

Date: 14th of May, 1942
1430 Hours
Location: North-East of Kharkov

Briefing: The 14th of May was a warm and sunny day. You are once again in command of Kampfgruppe Schmidt-Ott of the 3. Panzer-Division. After yesterday's counter attack, your unit is closing in on Nepokrytaya. This town had fallen to the enemy on the 12th and destroyed howitzers and English tanks in the streets tell stories about the desperate fighting that raged here. You are to seize the town from the Russians and drive them back across the Balka river. You have air support available and more tanks and motorized infantry from Kampfgruppe Schmidt-Ott will reinforce your spearhead later.

The 226th Rifle Division has pulled back from Kharkov and has set up defences in Nepokrytaya. They might use their field artillery in an antitank role and are supported by 22nd Tank Corps.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The fighting for Nepokrytaya proved bloody and protracted. It took 3. Panzer-Division until 1730 to secure the town and beat the Russians back across the Balka river. It then reorganized for the next day, when it was supposed to prepare for an attack in support of the besieged defenders in Ternovaya.
Quote:
Fortress Ternovaya

Soviet Union
vs.
Germany

Date: 14th of May, 1942
1430 Hours
Location: North-East of Kharkov

Briefing: Yesterday morning the outpost at Varvarovka was taken by the Russians. Kampfgruppe Gruener, the regimental sized unit holding the strongpoint at Ternovaya, spent the rest of the 13th fighting desperate delaying actions against the 169th and 175th Rifle Divisions, managing to delay the encirclement of their position until the evening. Frustrated, the Russians advanced their 2 divisions westwards towards Kharkov. Instead they brought up their second-echelon 38th Rifle Division, in order to contain and possibly destroy the strongpoint. You play as Oberstltn. Gruener. You have a depleted regiment of infantry, supported by an artillery battery and a small tank company. The Luftwaffe has dropped ammunition canisters all around the town, which you will have to collect and bring to the units that need them. Heavy bombers have also been launching strikes on reported Russian concentrations.

The Russians have enveloped your unit and can attack you from any direction. One of your Infanterie-Kompanies and your tanks are placed in reserve and should be moved to threatened sectors. The Russian division appears understrength and has no tank support.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: With only 2 regiments at its disposal and no tank support, the 38th Rifle Division's assault failed completely. Lacking the strength to eliminate Kampfgruppe Gruener, they instead chose to contain the strongpoint behind their lines. Little did they know that Kampfgruppe Schmidt-Ott was getting ready to break through to their encircled comrades...
Quote:
Stugs at Efremovka

Soviet Union
vs.
Germany

Date: 14th of May, 1942*
1630 Hours
Location: South of Kharkov

Briefing: Despite the Russian night assault, the 113. Infanterie-Division used the rest of the night to dig in, sow mines and put up wire in front of Efremovka. The remaining Stugs of 244. Stug-Abteilung were dug in, refueled and resupplied as well. It is clear that the Russians will soon launch a new assault. Your task is to hold your positions at all cost. Use the assault guns as a mobile fire brigade once you identified the enemy focus.

You are once again facing the 266th Rifle Division, supported by tanks from the 38th tank brigade.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The Germans managed to hold their positions, knocking out 12 Matilda tanks for the cost of 9 Stugs. 113. Infanterie-Division was forced to withdraw the next day, but a slow Russian pursuit allowed them to establish a new defensive lines 10 km to the rear.
Quote:
Cavalry strikes at Balki

Soviet Union
vs.
Germany

Date: 14th of May, 1942
2330 Hours
Location: South of Kharkov

Briefing: After advancing swiftly and against spotty resistance all day, the troopers of the 26th Cavalry division are within reach of Krasnograd. The Germans are hastily throwing together blocking units, including pioneers and a motorised balloon company. You are in charge of a cavalry battalion including support troops and are tasked with breaking through German screening units around Balki in a night attack. 6 BT tanks are attached as well.

The enemy consists of second line troops of bad quality. A decisive assault should throw them back towards Krasnograd.

Historical Scenario, designed to be played as the Soviets.

POSSIBLE SPOILERS

Historical outcome: The German screen was pushed aside, but managed to hold the cavalry for some time, allowing the rest of the Germans in Krasnograd to prepare defenses.
Quote:
Sudden Strike

Soviet Union
vs.
Germany

Date: 15th of May, 1942
1830 Hours
Location: South of Kharkov

Briefing: Yesterday the 113. Infanterie-Division was forced to give up its positions in front of Efremovka. Covered by the Luftwaffe, it fell back to a new defensive line along the Berestovaiga river. Pioneers were used to blow up all bridges across the obstacle, but in the general confusion, elements of the 411th rifle division managed to seize a crossing near Okhochae. You are in command of a hastily assembled Kompanie from the 113. Infanterie, supported by a platoon of engineers. Your task: Counter attack the enemy bridgehead swiftly and decisively. Seize the bridge to enable its destruction by the pioneers.

The enemy 411th Rifle Division is a reserve unit of questionable combat value. A quick attack should be able to overwhelm them, even without heavy weapon support.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Historical outcome: The Germans managed to destroy the enemy bridgehead and establish their line along the Berestovaiga. The Russian 411th Rifle Division was very ill equipped, sometimes having only 1 light machine gun in each platoon.
Quote:
Cavalry enters Krasnograd

Soviet Union
vs.
Germany

Date: 16th of May, 1942
0445 Hours
Location: South of Kharkov

Briefing: Having pushed back the enemy screening forces in front of the city and having crossed the river, a battalion of the 49th cavalry division is silently approaching the outskirts of Krasnograd from the north. Civilians have confirmed that the city is weakly held and a heavy artillery battery has taken up positions near the city center. You decide to launch a night attack, hoping to surprise and overwhelm the Germans. Considering the light armament of a cavalry division, it is of the utmost importance to seize the town in a coup de main and not get involved in a protracted siege or bloody urban combat.

The exact enemy force is unknown, but it appears the Germans have formed an ad hoc defensive grouping called "Sperrverband Ziegelmayer".

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

Historical outcome: Using the element of surprise, the Russian cavalry managed to overrun a German infantry company and parts of a 150mm artillery battery in the north-eastern part of Krasnograd. Dawn saw the German struggling to organize a counter attack from the improvised forces still in the town.
Quote:
Cooks to the front!

Soviet Union
vs.
Germany

Date: 16th of May, 1942
0830 Hours
Location: South of Kharkov

Briefing: Early this morning an infantry company from the 610th Infanterie Regiment was suddenly attacked and overwhelmed by Russian cavalry that had approached the city of Krasnograd under the cover of darkness. They have seized the north-eastern part of the town and are advancing towards the city centre. You command a scratch force from Sperrverband Ziegelmayer, namely: the remnants of the defeated infantry company, a platoon of cooks, signallers and costruction troops and a platoon from Pionier-Bataillon 260. A motorized company of observation balloon specialists is also on its way. Furthermore, you control the three surviving 15cm guns of our artillery battery and as the weather clears up, Stukas from StG77 will become available. You are to stop the Russian advance and then counter attack, pushing them out of the city limits and restoring our position.

The enemy force is a lightly armed cavalry battalion of the 49th cavalry division.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Amazingly, the hastily organized counter attack managed to push the Russian cavalry out of Krasnograd. Sperrverband Ziegelmayer was still heavily outnumbered, having only 1600 troops against up to 15000 Russians. However, the lightly equipped cavarly lacked the necessary heavy artillery to attack a major city, as well as the manpower for bloody house to house fighting. On the evening of the 16th, elements of the 576th Infanterie-Regiment moved into the town, reinforcing the defenders even further. The Soviets had missed a golden opportunity.
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  #52  
Old May 17th, 2019, 11:57 AM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

In case anyone is actually playing these... Back with the third installment. 8 more scenarios covering the last Russian offensive gasps and the beginning of Operation Fridericus, the German counter offensive that ended up cutting off the whole southern attack group, destroying them in a pocket.
There is lots of tank on tank fighting in these. The next and last installment will be a bit smaller due to the battle drawing to a close.

Quote:
Relieving Ternovaya

Date: 17th of May, 1942
0830 Hours
Location: North-East of Kharkov

Briefing: Kampfgruppe Schmidt-Ott and the rest of the 3. Panzer-Division spent the last days after the capture of Nepokrytaya re-organizing and preparing for their next move. You are once again in command of the German armored spearhead. Your task: Advance through the Murom river valley towards Ternovaya, destroying any soviet unit in your way. The German garrison of Ternovaya, Kampfgruppe Gruener, had been encircled by the enemy early in the offensive and has been holding their positions against superior Russian forces for days. Our plan is to break through and reestablishing a connection with the cut-off troops. In addition to your Panzer troops, you are supported by the Stukas of StG77. You also have access to a battery of 8.8cm guns of the Luftwaffe. These will be brought up if heavy Russian tanks are encountered.

This morning we managed to crush the enemy 169th and 244th Rifle divisions and their demoralised soldiers are streaming back east. The Russians still have the 6th Guards Tank Brigade and the 162nd Rifle Division in reserve and it is quite possible that they will commit these for an armored counter attack.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Seeing that a German breakthrough to Ternovaya was imminent, Ryabyshev threw his last reserves into the battle. The counter attack by the Guards Tank Brigade and 162nd Rifle Division lead to a swirling tank battle with over 100 tanks on both sides. The Germans were in serious trouble and lost 13 Panzers, until a battery of 8.8cm Flak guns turned the tide. In the afternoon, Kampfgruppe Schmidt-Ott linked up with the battered defenders of Ternovaya, ending the siege. With this battle, the power of the northern attack group was spent. Only capable of local attacks, the Russians continued their offensive in the north without any real hope for success. Instead, the focus of the battle shifted to the south, where both Germans and Soviets were launching large mechanized offensives.
Quote:
A belated strike

Date: 17th of May, 1942
0530 Hours
Location: South of Kharkov

Briefing: Having managed to seize a crossing across the Berestovaiya River, the Soviets have launched a major armored offensive this morning. Information is spotty, but it appears they threw two whole tank corps into the line and struck the boundary between the 62. and 113. Infanterie-Division with more than 100 tanks. Units of both divisions fell back towards Ryabhukyne in some disarray. It is clear that the Russian thrust is aiming for Kharkov. You have to use all antitank assets under your control to hold the Russians back: In addition to the antitank guns of the infantry divisions, you control 3 Stug IIIs from 244. Stug-Abteilung, a battery of 8.8cm Flak and a battery of 10.5cm howitzers.

You are facing elements of the 21st Tank corps, the 41st Rifle Division, supported by the remnants of the 48th Tank Brigade, as well as the 411th Rifle Division, supported by the 5th Guards tank brigade. The Russians have amassed significant numbers of tanks, including T34s, English and heavy models.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Using their few antitank assets expertly, the Germans were able to hold on to Ryabhukyne. The Russians bypassed the town, advancing towards Borki. Timoshenko concluded that his offensive was on the verge of victory, overshadowing the defeat of the northern pincer of the offensive. However, almost at the same time as the Russian strike, the Germans launched their own, decisive counter offensive: Operation Fridericus.
Quote:
Fridericus begins

Date: 17th of May, 1942
0500 Hours
Location: South-East of Kharkov

Briefing: Operation "Fridericus" had been planned for a while. Its goal was to cut off the Barvenkovo salient in preparation for "Fall Blau", the German summer offensive towards the Caucasus and Stalingrad. The Soviet Kharkov offensive had preempted the German strike, but with the Russian forces overextended in the southern area of operations, the time is finally ripe for "Fridericus". Against four overstretched Russian Rifle Divisions, the Germans have amassed the following forces: III AK around Stepanovka, consisting of: 14. Panzer, 60. (mot.) Infanterie, 1. Gebirgs and 100. leichte Infanterie division, supported by Stug Abteilung 245. Further to the east they field XXXXIV AK: 16. Panzer, 97. leichte Infanterie and 68., 384. and 389. Infanterie divisions. The offensive will be launched at 0500 after a short but heavy and well-planned artillery strike. You are in command of two battalions of the 100. leichte Infanterie-Division. Your task is to break through the enemy lines and seize three strongpoints. This will allow the Germans to exploit northwards, hopefully cutting of the Barvenkovo salient at its base und bagging all the Russian attacking units south of Kharkov. Attached to your infantry are StugIIIs and truck-mounted flak for direct fire support.

The line is weakly held by the 106th Rifle division in a strongpoint type defense. They had time to dig in, but are without tank support.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The carefully staged German combined arms offensive utterly destroyed the frontline Rifle Divisions, tearing the Soviet front open. Before the day was over, confusion reigned in the Red Army.
Quote:
Return of Blitzkrieg

Date: 18th of May, 1942
0800 Hours
Location: South-East of Kharkov

Briefing: The launch of Fridericus yesterday was a resounding success, with the Russian divisions around Barvenkovo all but destroyed. Now the German's goal is to cut off the whole salient in a huge Kessel, much like they did in the days of 1941. In a show of desperation, the Russians counter-attacked the Panzers with the 5th Cavalry Corps and part of the 15th Tank Corps yesterday afternoon. As commander of the 16. Panzer Division spearhead, your task this morning is as follows: Brush away the scattered remnants of the Russian cavalry and advance towards Kamenka, the headquarters of the 9th Army. You advance guard is lead by armored cars and motorcycles, with our Panzers and Infantry following behind them. Should you encounter heavy Russian armor, you have been provided with four 10cm K18 heavy guns. These are equipped with Panzergranate Rot rounds, which can defeat any Soviet tank model easily. However, it might be hard to maneuvre them into good positions in the heat of battle.

The enemy is all but defeated, but there are still tanks and cavalrymen in the area around Kamenka.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

Brushing aside the weak enemy counter attacks, the Germans managed to seize Kamenka and the southern part of Izyum by 1000. Shocked by the German offensive, the Russians had recalled the 21st and 23rd Tank Corps from the fighting around Borki, but transferring these units to the new theatre of operations took most of the day, giving the Germans free reign.
Quote:
Last try for Krasnograd

Date: 18th of May, 1942
1730 Hours
Location: South of Kharkov

Briefing: The Germans have begun a counter offensive in the Soviet rear and reports state that they have captured Barvenkovo and parts of Izyum. The 21st and 23rd tank corps have been pulled back from Borki and sent to the breakthrough sector. Despite these worrying news you are to continue your offensive to capture Krasnograd. The Soviet cavalry forces are increasingly depleted, however, exploiting their speed they managed to position themselves for a last assault on the city, this time from the west. You are in command of a cavalry company from the 28th Division, including attached mortars and heavy machine guns. You are to develop the offensive in a north-eastern direction with the ultimate goal of seizing a foothold in the city. The first objective is a collective farm on the outskirts, held by insignificant German forces. These are your last fresh troops, so success is without alternative.

The enemy in this sector consists of improvised barrier troops.

Historical Scenario, designed to be played as the Russians.

POSSIBLE SPOILERS

The 28th Cavalry Division succeeded in seizing the collective farm.
Quote:
Into the breach once more

Date: 19th of May, 1942
1600 Hours
Location: South of Kharkov

Briefing: Yesterday a Russian assault managed to seize the large collective farm at the south-eastern corner of Krasnograd. This position could be used as a springboard for further advances into the city, so it needs to be neutralized. You managed to scratch together a counter attacking force from Landesschützen Battalion 637, supported by divisional signal troops and some pioneers. You have some heavy weapon support from PAK and the 15cm battery still located in the city. You have to quickly destroy the Russian forces in the farm area before they manage to reinforce their position. The Luftwaffe is supporting Operation Fridericus and not available.

The Russians hold the farm in company strength, but we believe that more cavalry is already on its way to reinforce the defenders. They have mortars and heavy machine guns.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The German counter attack retook the farm with some difficulty. Since the 21st and 23rd tank corps had been withdrawn to deal with Fridericus and the situation to the east was starting to look dire, the Russians called off the offensive to take Krasnograd and retreated their remaining units to a new defensive line on the 23rd.
Quote:
Jab and Parry

Date: 20th of May, 1942
0700 Hours
Location: South-East of Kharkov

Briefing: Operation "Fridericus" has torn the Russian front wide open. So far all Russian reactions to the offensive have been haphazard and half-hearted, allowing the Germans to reduce the Russian corridor out of the pocket to one bridge across the Donets river. Yesterday the Soviets launched a major counter attack in a southern direction, trying to envelop III AK. You are in command of an armored Kampfgruppe from the 16. Panzer Division. Last night you were quickly redeployed from the center of the offensive to the left flank in order to deal with the Russian assault. Your orders are to strike the attacking Russian forces, seize key terrain and if possible cause a collapse of the 57th Army by advancing towards Lozovaya.

Elements of the 2nd Cavalry Corps are advancing from the north to the south. Attack them from the east, scatter the cavalry and take possession of the indicated objectives. You need to finish this offensive by the end of the day, so time is of the essence. Tomorrow you are to be redeployed to the center again to close the Barvenkovo pocket for good.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

German forces advanced 30km and inflicted heavy damage on the Russian forces in the process. However, they failed to cause a collapse of the 57th Army and were withdrawn by the evening. 16. Panzer Division was transferred back to the center of the offensive to close the Barvenkovo pocket, an impressive display of tactical and operational skill. While this was happening, 14. Panzer Division skirted past the strong blocking positions of 23rd Tank Corps at Marevka and advanced to the north, further narrowing the neck of the salient. With StG77 interdicting Russian movements across the Donets, the supply situation of the Red Army began to worsen significantly.
Quote:
Tanks clash at Marevka

Date: 21st of May, 1942
1030 Hours
Location: South-East of Kharkov

Briefing: After beating back the Russian counter offensive, 16. Panzer Division is back in the center of the offensive. Today the Germans advance on a three division front: 16. and 14. Panzer, as well as the 60. (mot.) Infanterie-Division. You are in command of the 16. Panzer tank spearhead again. Your offensive is aiming for the Russian blocking force at Marevka. You are to destroy as many Soviet forces as possible and seize the village. Expect a lot of Soviet armor, but little infantry. To provide you with additional infantry support, 2 companies from the 60. have been attached to your force. They are also supported by some new tank destroyers of the "Marder" pattern. These are equipped with a captured Soviet gun and can knock out most enemy tanks. In addition to that, you can still rely on your 10cm guns with the special ammunition. The Luftwaffe however is grounded due to intermittent rainstorms. Luckily those are not heavy enough to cause considerable mud.

The area is defended by the 23rd Tank Corps, which was rushed here from the fighting near Borki, giving them no time to prepare a defense in depth. They are depleted and lack infantry support, but still field many tanks, including T34s in considerable numbers.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The fight for Marevka proved hard and taxing, with 21 Panzers being left destroyed on the field. The 23rd Tank Corps however was mauled and the position taken. At the same time, the 14. Panzer Division rushed north and captured Protopopovka. Due to this success, the neck of the Barvenkovo salient was narrowed to only 18km, making a single evelopment of the whole Soviet attacking force a distinct possibility.
Attached Files
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  #53  
Old June 18th, 2019, 04:25 PM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

I am finally done with this project. The file attached to this post contains ALL scenarios from the previous releases, as well as 2 new scenarios to end the series. Hope you got some enjoyment out of these. I don`t know what my next project will be, but am open to suggestions.

Quote:
Americans in the East

Date: 22nd of May, 1942
1630 Hours
Location: South-East of Kharkov

Briefing: Having defeated the 23rd Tank Corps at Marevka, the Germans refueled and reoriented their Panzers for the next day. The 21st Tank Corps was unable to hold of the assault and the Panzers linked up with an assault group from the 44. Infanterie Division, thereby trapping all of the Red Army units in the southern sector in the Barvenkovo salient, now a Kessel. Experience has shown that the creation of such an encirclement is relatively easy, keeping it closed however is the real challenge. You are in command of a Kampfgruppe from the 14. Panzer Division, protecting the eastern flank of our Panzer spearhead. Luftwaffe recon has detected a sizeable Soviet tank force advancing on your position in the direction of Chepil. You are tasked with locating the point of their attack using your recon units and then destroying the attacking Soviet forces. In addition to your armored cars, you are in command of a company of motorized infantry with some attached Paks and Panzers. The weather has cleared up and the Stukas are back in the air as well.

We believe that the attacking force is the 114th Tank Brigade, consisting of models provided to the Russians from America.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

The hastily thrown in tank brigade could do little to disturb the German advance and was stopped near Chepil.
Quote:
Der Ring ist geschlossen

Date: 25th of May, 1942
1030 Hours
Location: South-East of Kharkov

Briefing: Ever since the Germans closed the Barvenkovo pocket 3 days ago, the Russians have attempted to break out in various uncoordinated attacks. Due to units streaming towards the east, the Germans have been able to shrink the Kessel using relatively small forces, including Hungarian, Romanian and Italian units, while feeding more and more infantry units into the corridor to seal off the escape routes. While thing is going on, the Luftwaffe mercilessly bombs the Russian columns. You are in charge of a depleted battalion of the 60. (mot.) Infanterie Division holding positions west of Lozovenka. A significant Russian escape effort consisting of remnants of various divisions is heading your way. Your task is to hold them inside the pocket. You are supported by various Paks and the Luftwaffe. A tank destroyer is kept in reserve and will join your blocking position soon.

Listening posts report a mixed Russian unit in battalion strength, supported by various models of tanks and artillery. They are a scratch force, but will attack with the strength of desperation.

Historical Scenario, designed to be played as the Germans.

POSSIBLE SPOILERS

After some initial success, the Russian column was stopped outside of Lozovenka, marking the last major attempt to escape from the Barvenkovo pocket. The Soviets had suffered a catastrophic defeat in the 2nd Battle of Kharkov, with 16 rifle and 6 cavalry divisions destroyed, alongside 4 tank brigades. Another dozen or so division were so heavily damaged that they had to be pulled out of the line for refitting. Out of the 1200 tanks committed to the offensive, 775 were lost. Losses in artillery and aircraft were significant as well. German losses were lower, but still heavy. However, at this point of the war they could still be replaced, at least in terms of materials. Both sides drew their own conclusions from the outcome of the battle: The Germans realized that dug-in infantry, supported by Paks and Flaks, was able to stem Soviet tank offensives until help could arrive. They also were under the impression that their Hungarian and Romanian allies could be depended upon to hold large stretches of the line: they would pay dearly for this assessment at the end of the year. The Russians realized that German responses had to be accounted for when planning offensives: A lesson they would put into effect at Stalingrad.

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Old June 18th, 2019, 07:11 PM
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Exclamation Re: Ts4EVER scenarios

Two Questions
  1. Are all of the previous ones in the same numbering sequence in the game as here?
  2. Have there been any changes made to the older ones?
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  #55  
Old June 19th, 2019, 03:19 AM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

There have been some changes to the old ones. Note that I removed the download: I made a mistake, namely including some of the older ones twice. It should be fixed in this archive.

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Old June 19th, 2019, 07:42 AM
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Default Re: Ts4EVER scenarios

The problem you have created is some of these are NOT in the order they appear in the game and that IS a problem. You have put Tank Panic at Fedorovka in slot 800...... it's scenario 766 is EVERY game that was patched to V12 so anyone DLing and extracting this last Zip is going to have 2 Tank Panic at Fedorovka......8 duplicates in total

All the old ones need to be set up in the slots they are already in everyone's game patched to V12
Quote:
Tank Panic at Fedorovkawas released in V12 as 766
Desperate Stand was released in V12 as 767
Falling Back was released in V12 as 768
Overmatched at Grushino was released in V12 as 769
Bloody Dawn was released in V12 as 770
Schmidt-Ott attacks was released in V12 as 771
To the green fields beyond was released in V12 as 772
Into the gap was released in V12 as 773
You cannot just reorder things like that after they have been published and are in thousands of scenario folders. That first ZIP you posted had them in the pre V12 order you developed them in and anyone who DL and installed that ZIP will have overwritten 8 other scenarios built by other designers which is bad enough in itself and I have no idea now how many people may have DL'd that original but anyone reading this who did DL that first ZIP you posted should re-install the V12 patch. This new one puts them in a continuous block which is nice for you but it creates 8 duplicate scenarios for everyone else and anyone Downloading this needs to be aware of that.

They are a very nice series of scenarios and I have played a few and enjoyed them but you cannot simply re-issue ones renumbered that have already been issued with the patch so 766 - 773 are the slots the first 8 scenarios are in NOT 800-807

..........and finally, we have told designers for 2 decades not the change the AO from a HQ unitclass to something else. In your Americans in the east 5/42 you have changed the AO to a PzII with an Armoured Command rating of 21.....
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Last edited by DRG; June 19th, 2019 at 11:00 AM..
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  #57  
Old June 19th, 2019, 12:22 PM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

Oops... that is why you don't do these things late at night. Anyway, third time is the charm: In this archive the first, already published scenarios will be overwritten instead and the Panzer II is fixed. I have also included the scenarios that may have been overwritten by accident by applying the first archive, so instead of reinstalling the patch you can just use this one.
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  #58  
Old June 19th, 2019, 02:38 PM
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DRG DRG is offline
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Default Re: Ts4EVER scenarios

From what I can see none of the 776-773 set has had any change since the release of V12.......do you agree?
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Old June 19th, 2019, 02:45 PM

Ts4EVER Ts4EVER is offline
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Default Re: Ts4EVER scenarios

I think they did, unless I misremembered something.
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Old June 19th, 2019, 02:55 PM
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Default Re: Ts4EVER scenarios

I'm looking at the Date modified information and the info for 766 in this set matches the one in my master patch game but I do see some differences in others so I will ensure that whenever we do release another upgrade all of the ones from that series you just posted will be included
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