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  #11  
Old May 10th, 2009, 12:32 AM

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Default Re: Summoning Healer Commanders

FQ is a nature entry into air. Plus elf archers.
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  #12  
Old May 10th, 2009, 12:51 AM
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Default Re: Summoning Healer Commanders

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Originally Posted by JimMorrison View Post
Well FQ are Heal (30), for 50N, isn't it? If you're clamming and perhaps slim on N income to begin with, 50 a pop will drain you fast. But for the investment, you could have the Lady of Serpents with Heal (100), a potential SC, and hordes of free-spawn chaff serpents while she sits in your highest dominion.

Honestly, I think FQ are a pretty crappy deal, for the most part.
They give nature nations like Pangea Fog Warriors, which they desperately, desperately need once Mass Protection starts to not be good enough.

Jazzepi
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  #13  
Old May 10th, 2009, 03:34 AM
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Default Re: Summoning Healer Commanders

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FQ is a nature entry into air. Plus elf archers.
Then she isn't doing much healing if she's being used for that, is she?

It all depends on what you need to do, but if you can't recruit healers and you need a durable, reliable 100 healer, the Mother of Serpents is the way to go.
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  #14  
Old May 10th, 2009, 03:37 PM
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Default Re: Summoning Healer Commanders

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FQ is a nature entry into air. Plus elf archers.
Then she isn't doing much healing if she's being used for that, is she?

It all depends on what you need to do, but if you can't recruit healers and you need a durable, reliable 100 healer, the Mother of Serpents is the way to go.
TNX
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  #15  
Old May 10th, 2009, 06:10 PM
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Default Re: Summoning Healer Commanders

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Honestly, I think FQ are a pretty crappy deal, for the most part.
They give nature nations like Pangea Fog Warriors
Jazzepi

Fog Warriors? As per Edi's comment, that is not Healing either. I didn't say the FQ is useless - but they are a crappy deal for a Healer.
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  #16  
Old May 10th, 2009, 06:28 PM
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Default Re: Summoning Healer Commanders

I think most healers are crappy deals for healers, because honestly, what do you need healers for anyways? Maybe elephants? Or if your SC gets a bad break? Maybe to unfeeble-mind some of your retarded mind hunters? Or to fight off old age for crones for MA Man.

But really the game would need some cheap summons for healers to get that effect out of them.

Jazzepi
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  #17  
Old May 10th, 2009, 07:11 PM

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Default Re: Summoning Healer Commanders

I thought you couldn't heal old age afflictions?
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  #18  
Old May 10th, 2009, 10:21 PM
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Default Re: Summoning Healer Commanders

Gift of Health and the Chalice can heal old-age afflictions. that's it.
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  #19  
Old May 11th, 2009, 01:53 AM
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Default Re: Summoning Healer Commanders

Another good time to have healers is when you're fighting MA C'tis. That can save all sorts of grief.
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  #20  
Old May 11th, 2009, 05:34 AM
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Default Re: Summoning Healer Commanders

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Another good time to have healers is when you're fighting MA C'tis. That can save all sorts of grief.
Experienced troops tend to eventually accumulate afflictions. Once you remove those afflictions from the quality stuff that has between 2 and 4 stars, they start looking all kinds of unpleasant from the enemy's point of view.

"Haha, he's only sending normal chaff against me!"
*whack*
"OWWW!"

Assuming you can protect those troops, of course. This has more significance in SP games than MP, I guess, but the impact can be pretty big in SP at least. It is even more pronounced for nations that rely heavily on sacreds, especially durable sacreds. Such as Lanka, Niefel, Fomoria and a few others.
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