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  #1  
Old May 6th, 2009, 06:17 PM
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Default Horror Seed on Immortal commanders

Ok I believe in a game I am in that an opponent managed to cast Horror seed on my Wraith Lord that was sent out of his dome protected home to counter an enemy incursion (which amusingly enough is a tactic I used myself a few turns ago in a different game) Now a few turns later I notice that I have several horror marked commanders in my dome protected province. Ive got a Dome of Solid Air up so I'm pretty sure that nothing made it through into that province since the dome is still up which points the finger pretty well at my Wraith Lord as the most likely host of the Horror Seed.

Being that the Wraith Lord is Immortal.. If I send him into another province under friendly dominion with the purpose of getting killed when he died in that province would the Horror Seed be released? or would it just continue and start marking all the commanders in my Capital when the Wraith Lord reappears there?

Also... The parasitic Horrors that are marked from the Original Horror Seeded commander dont continue to mark others do they? if so I'm kind of screwed as I have Horror Marked Telastic Animations that I cannot move out and Quarantine if that is the case, and I have a lot of PD in the province in question so I cant just set them to patrol and pay someone to cast call of winds to kill the marked Telastic Animation's...
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  #2  
Old May 6th, 2009, 07:01 PM

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Default Re: Horror Seed on Immortal commanders

Just out of curiosity, how effective IS Horror Seed? Is it merely an annoyance, or can it actually be a real pain.
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  #3  
Old May 6th, 2009, 07:09 PM
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Default Re: Horror Seed on Immortal commanders

Ive only been in one game where I suspected Horror seed had been cast on me where the game continued long enough for me to notice the effects.. Eventually I began having several commanders per turn who were attacked by Horrors. At that point it was pretty much a pain since many of them were unable to cast effective spells to kill horrors like Frozen heart, incinerate etc..

Granted Horror seed may not have been the real cause in that game because I was using Lightless lanterns for research, but if memory serves I did have commanders being attacked by horrors that had never used the lanterns..
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Old May 6th, 2009, 08:41 PM

chrispedersen chrispedersen is offline
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Default Re: Horror Seed on Immortal commanders

I love horror seed - but I have no idea how effective it is.
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Old May 6th, 2009, 09:01 PM

quantum_mechani quantum_mechani is offline
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Default Re: Horror Seed on Immortal commanders

Horror seed has absolutely no effect, other than releasing a horror when the original targeted unit dies in battle, in which case it creates a horror ala the summon horror spell.
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  #6  
Old May 6th, 2009, 10:25 PM
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Tolkien Tolkien is offline
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Default Re: Horror Seed on Immortal commanders

Really? From what I've gathered from the manual and everything, it spreads 5 horror marks a turn and 1 horror seed a turn.

I'm going to go test that out.
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  #7  
Old May 6th, 2009, 10:42 PM
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Default Re: Horror Seed on Immortal commanders

I think we need lch.
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  #8  
Old May 7th, 2009, 02:45 AM
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Default Re: Horror Seed on Immortal commanders

I've always wanted to know how effective this spell was..... Any one got any facts?
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Old May 7th, 2009, 03:13 AM

Kuritza Kuritza is offline
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Default Re: Horror Seed on Immortal commanders

I have tested it in single player several times. Generally speaking, horror seed does nothing. You can cast it if you have too many blood slaves and astral-blood mages, just dont expect anything in return.

In my test game, I have cast Astral corruption and bombarded second capitol (also player-controlled, to see the results) with horror seeds for quite a some time. Then I skipped several turns and logged on to Player 2 to see what happened.

Nothing.
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Old May 7th, 2009, 03:17 AM
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Default Re: Horror Seed on Immortal commanders

Sooooo, horror seed is a lie?
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