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  #291  
Old February 23rd, 2012, 03:36 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Nothing of interest happened to me. I could live with a rollback, if its possible.
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  #292  
Old February 23rd, 2012, 04:30 PM

Blubbernaught Blubbernaught is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

From what I've read elsewhere in the forums, rollbacks can cause corruption of the game files or something, weird problems.

I have no problem with a rollback otherwise, just wanted to point that out in case that is still an issue out there.
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  #293  
Old February 23rd, 2012, 04:47 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

My turn was uneventful, but even so I do not think we should do any rollbacks, they hurt the game stability.

Hopefully the player was not involved in a war, and just lost a turn of recruitment/research adjusting?
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  #294  
Old February 23rd, 2012, 05:59 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Trust me when I say rollbacks are the work of devil and only use one if the very game is at stake. I've personally been in 3 games that were shut down by roll back bugs.

All sort of **** starts to happen if anyone sends in the same turn or doesn't delete that turn before downloading the rollback turn. Commanders turning into units, units becoming commanders, items disappearing, etc.
It's too much of a risk and generally it's only done if it's a game breaking event.
Ask around.
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  #295  
Old February 24th, 2012, 02:54 AM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Looks like no roll back, sorry Korwin.

I'd like to remind people I'm happy to delay turns if they think they'll get stuck staling.
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  #296  
Old February 24th, 2012, 05:41 AM

Korwin Korwin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Quote:
Originally Posted by 3V4JKZ2 View Post
Sorry Korwin, missed it. 5 people have sent in turns and thus looked at the turn file. Do I do a roll-back on something like this?
No, I missed it. My fault. No roll-back. (Besides I allready submittet the new turn.)
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  #297  
Old February 24th, 2012, 11:52 AM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

There is a distinct possibility that I won't be able to submit my file for this turn in time. If its coming down to it and I haven't submitted yet, would people mind a delay of maybe 12 hours?

I'm going out of town on a last minute trip so I don't know how reliable my access to intarwebs will be.
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  #298  
Old February 24th, 2012, 02:10 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

After confusion about the paperwork, the non agression pact with mictlan gets an additional turn extension.
How do you expect monkeys to count properly?
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  #299  
Old February 24th, 2012, 03:57 PM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

JUST KIDDING on the turn extension. I'm doing it right now. I should be good to go for this turn.
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  #300  
Old February 24th, 2012, 04:40 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Okies.

Also, I'd like all nations to note the strange unexpected dip in Ermor's army graph.
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