.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old May 26th, 2008, 01:48 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Helheim dirty tactic

I assume Owl Quills and Skull Mentors would solve any problems Helheim has with research, if you have the gems for that.

There were significantly more discussions about Helheim tactics back when Svartalvs were recruitable everywhere and glamour protected from spells and missiles, but they were mostly along the lines of "what can I do against them" - "nothing, really".
Reply With Quote
  #22  
Old May 26th, 2008, 02:34 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Helheim dirty tactic

OK, that settles it, Endo you have earned the right to create a hellheim strat guide
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #23  
Old May 26th, 2008, 05:35 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Helheim dirty tactic

Re #2, you can use serfs as well as indies for knocking down walls. Also consider magic items like the Gate Cleaver.

Re #1, you do have recruitable-anywhere A2 mages who can cast Thunderstrike if there's a Staff of Storms around so they can cast Air Power. For the research, it's probably best to take at least Magic-1 so you can leverage any cheap indy mages you find. That said, I originally started this thread when Svartalfs were recruitable-anywhere, which made Helheim a lot more fun to play. I'm a fan of recruitable-anywhere mages, and so in my SP games if a nation has no good ones I will sometimes turn a capital-only one into a recruitable-anywhere and raise the price by 15%. I did that with Helheim because IMHO that's what Svartalfs "should" be.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.