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  #81  
Old September 22nd, 2009, 03:12 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by kianduatha View Post
If you wanted to buff Ulm just a little bit, you could make it so that Iron Angels' Divine Grasp attack is bonus, so you can actually equip them with weapons without losing it. As is, even putting on a different one-hander gets rid of it.
That's a good suggestion.
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  #82  
Old September 22nd, 2009, 04:53 PM

Micah Micah is offline
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Default Re: Conceptual Balance Mod 1.6

The MA Agartha Kin-Breaker hero has some good flavor regarding Agartha getting completely owned on the surface world due to their outmoded cave battle tactics, so I think it makes a lot of thematic sense for Agartha to have adopted ranged weapons in response. Plus they really need the help.
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  #83  
Old September 22nd, 2009, 05:08 PM

Micah Micah is offline
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Default Re: Conceptual Balance Mod 1.6

Oh, and I disagree that no gens makes it harder for a lagging nation to come back, since the leading nation(s) will be able to break into wish cycling and Forge of the Ancients abuse much sooner than a lagging nation, furthering their lead. Gens do force more reliance on national units and gold though, so weaker nations do take a hit, but the solution to that is to buff the nations to get to a point of balance, which also leads to a lot more of a flavorful late game, since tart hordes and armageddon spam won't be the order of the day.
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  #84  
Old September 23rd, 2009, 02:15 AM
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Jarkko Jarkko is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Psycho View Post
@Jarkko: Gorgon has the same starting paths as pans. She will bring almost no magic diversity to the nation. That is why there are many other good choices. As pangaea you especially miss astral. I don't see the Gorgon as being so uber powerful.
Err... Isn't this exactly what I said? Pangaea does not *need* the Gorgon, but at the price in vanilla it would be simply stupid to take anything else but an awake Gorgon.

I mean, if you are buying car and can choose a brand new Volvo for 50 bucks or a Ferrari for 2 millions, which one would you choose? Sure, Volvo isn't anything super fancy, it's "just" a comfortable, good and reliable car which is bound to get you where ever you are going, and if you'd get it practically for free...
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  #85  
Old September 26th, 2009, 05:27 PM

Master chief Master chief is offline
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Default Re: Conceptual Balance Mod 1.6

Hopefully it is a bug, but Pangaea's CW costs now 90 nature gems and takes 6nature 5death to cast it. I thaught that it was ok in 1.5 to have it cost 50N and to be able to cast it 5n4d. In readme file there is nothing about this change.
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  #86  
Old September 26th, 2009, 11:36 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.6

Agreed. I liked the 1.5 version.
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  #87  
Old September 26th, 2009, 11:38 PM

Frozen Lama Frozen Lama is offline
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Default Re: Conceptual Balance Mod 1.6

yeah, i hope qm addresses this soon. if its a bug, i really hope he fixes it very soon
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  #88  
Old September 26th, 2009, 11:58 PM

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Default Re: Conceptual Balance Mod 1.6

Blame Jarkko for abusing it in Forge, I think that might be behind the nerfing. =)
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  #89  
Old September 27th, 2009, 12:33 AM

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Default Re: Conceptual Balance Mod 1.6

he abused it in magellan too I thought it rather smart of him = )
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  #90  
Old September 27th, 2009, 05:27 AM
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Default Re: Conceptual Balance Mod 1.6

Ohohoh, look, my name is mentioned!

Anyway, CW in CBM prior to 1.6 was slightly over the top, I just wonder why it hasn't been used more before Anyway, it's not like Pangaea needs it, but it certainly did open up totally new options for EA and MA Pangaea
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