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  #281  
Old January 21st, 2012, 02:57 PM

ioticus ioticus is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
I pause it, then use the up arrow. That moves back the messages.

Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did
OK, I was using page up/down to scroll. There should be a way to play the battle over again if you want to.
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  #282  
Old January 21st, 2012, 03:21 PM

ioticus ioticus is offline
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Default Re: Conquest of Elysium 3 dev log

I thought I read damage rolls are not open ended. But during one battle report a unit took 32 points of damage from a bite (it was from a bird like creature called ZiZ) that has a damage range of 1-21. The unit even blocked the attack, reducing damage by 4. He was immobile and damage was increased by 1 according to the report. How do you account for that?
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  #283  
Old January 21st, 2012, 03:26 PM
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Default Re: Conquest of Elysium 3 dev log

Congrats IW for hitting this major milestone

I'm sure this game is great and I hope it will sell well.

Here's to your next project , be it what it may (dom-IV of course)
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  #284  
Old January 21st, 2012, 03:48 PM

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Default Re: Conquest of Elysium 3 dev log

Are mac users likely to be able to purchase the game before the preorder period is over and initial game release? From what I remember way back yon Desura was originally angling as being compatible with linux macos and windows close to release, but it's been a while now and I can't find any, at all, news about their progress on mac compatibility.

I've been looking forward to coe3 for a good long time, if worst comes to worst I'll purchase the win version and try it through wine, until a purchase option comes around.
Sorry if this sounds ranty, I'll still buy this come what may, illwinter's games are amazing, and it's not your issue so much as desuras.
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  #285  
Old January 21st, 2012, 03:51 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by ioticus View Post
Quote:
Originally Posted by Gandalf Parker View Post
I pause it, then use the up arrow. That moves back the messages.

Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did
OK, I was using page up/down to scroll. There should be a way to play the battle over again if you want to.
There is if you use --battlereports because each battle is a message with a "view" button
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  #286  
Old January 21st, 2012, 03:55 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Technomancer View Post
I've been looking forward to coe3 for a good long time, if worst comes to worst I'll purchase the win version and try it through wine, until a purchase option comes around.
Sorry if this sounds ranty,
Heehee.
Well they are planning to release it next month. Im not sure how but the Mac version should be out then also
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  #287  
Old January 21st, 2012, 04:10 PM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by ioticus View Post
I thought I read damage rolls are not open ended. But during one battle report a unit took 32 points of damage from a bite (it was from a bird like creature called ZiZ) that has a damage range of 1-21. The unit even blocked the attack, reducing damage by 4. He was immobile and damage was increased by 1 according to the report. How do you account for that?
If anyone told you that damage was not open-ended, chances are they were under the influence of something mind altering, but I don't remember anyone from the beta test team actually saying that. I remember saying that damage was open-ended, which is roughly the only way you can count for a 1d8 damage crossbow doing 32 points of damage on a manticore.

Note that targets that get hit also get an open ended armor roll (no idea of what the die is), since otherwise it would be impossible for a Troll King to do 1 point of damage on unarmored targets (1d3 + 25 damage)
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  #288  
Old January 21st, 2012, 04:38 PM

ioticus ioticus is offline
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Edi View Post

If anyone told you that damage was not open-ended, chances are they were under the influence of something mind altering, but I don't remember anyone from the beta test team actually saying that.
It's probably just my bad memory. I'm looking forward to reading your manual. Any idea on how many pages it will be?
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  #289  
Old January 21st, 2012, 05:24 PM

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Default Re: Conquest of Elysium 3 dev log

Any word on an official forum?

I assume not here as not released by Shrapnel?
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  #290  
Old January 21st, 2012, 06:19 PM

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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post

Im not sure if it matters but I also use --battlereports as a switch. I got tired of watching EVERY fight. With battlereports on I only get a message on it, then I can view from there like Dom3 did
Thanks Gandalf, --battlereports works great and is just what I was looking for. It should be standard IMHO.
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