.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 2nd, 2023, 11:44 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 602
Thanks: 81
Thanked 60 Times in 45 Posts
Roman is on a distinguished road
Default Scenario 37

The North Vietnamese had Aquaman.

__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #2  
Old July 3rd, 2023, 08:06 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Exclamation Re: Scenario 37

including the unit number would have been a BIG help. It is likely that unit has a swim speed but I need the unit number or better still--- a save game that shows it in the water
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; July 3rd, 2023 at 08:13 AM..
Reply With Quote
  #3  
Old July 3rd, 2023, 10:07 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Scenario 37

There is something going on with that scenario that will require more investigation. I tried running it AI vs AI and it did run but normally if I press the enter key that will force the game to pause after the turn it is running but it would not obey the Enter key stop command and at one point I THINK I saw a USMC unit, not a boat out there but I could not stop the game to check so I will have to try again when I have time to watch it. This was a DOS era scenario converted to windows then 9 years ago revised so what's going on is anyone guess.

I had hoped the water was shallow which would explain why leg units were out there but that is not the case
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #4  
Old July 3rd, 2023, 11:40 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 792 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: Scenario 37

I looked over the scenario in the editor and see no North Korean units spawning in the water.

I also looked at the North Korean OOB and see no Infantry/Crew units with a "swim" movement speed.

Then I checked with the map editor and the water is "deep".

The ONLY USMC units that spawn in the water are two (2) US Navy UDT (i.e. divers) that spawn in the SE area of the map near the Recon team.

FYI
USN UDT/SEALs and USMC Recon do have a water move speed.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following 2 Users Say Thank You to Suhiir For This Useful Post:
  #5  
Old July 3rd, 2023, 03:58 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 602
Thanks: 81
Thanked 60 Times in 45 Posts
Roman is on a distinguished road
Default Re: Scenario 37

Indeed in the first turns a unit of seals appears in the water.
But towards the end of the game I saw a North Korean sniper heading into the middle of the sea. And then another appeared, which is the one in the photo.
The comment was anecdotal and funny. I didn't think it was a serious bug so I didn't save the game. But I can do the scenario again and if the same problem appears I take the precaution of saving it. And I will take the same precaution with any scenario where something strange appears. Thank you!!

PS: I'll try the scenario again because I had 90 kills. Let's see if I can minimize them to 17 like in the true story.
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
The Following User Says Thank You to Roman For This Useful Post:
  #6  
Old July 3rd, 2023, 05:26 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Scenario 37

The game should not be doing that and I saw something similar but did not get the chance to investigate. It may be the entire scenario needs to be rebuilt as it was originally designed a few years before we made some major changes to the code
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #7  
Old July 3rd, 2023, 05:53 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 792 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: Scenario 37

Quote:
Originally Posted by DRG View Post
It may be the entire scenario needs to be rebuilt as it was originally designed a few years before we made some major changes to the code
Want me to take a look?
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #8  
Old July 3rd, 2023, 07:28 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Scenario 37

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by DRG View Post
It may be the entire scenario needs to be rebuilt as it was originally designed a few years before we made some major changes to the code
Want me to take a look?
If you have the time and inclination then by all means....have a look. I forget why it was "rebuilt" 9 years ago but there must have been another issue like this that was serious enough for it to be marked "Revised".

Its an early one by Ulf......maybe he has some ideas about this little mystery
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; July 3rd, 2023 at 07:36 PM..
Reply With Quote
  #9  
Old July 3rd, 2023, 11:14 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 792 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: Scenario 37

Quote:
Originally Posted by DRG View Post
Its an early one by Ulf......maybe he has some ideas about this little mystery
I'll send him a note.

My #1 concern is it may ... may ... have something to do with the map itself as I assume (note assume) that was translated (somehow) as well not created new using the WinSPMBT map creator/editor. If this is the case ... ???????
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #10  
Old July 4th, 2023, 01:06 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: Scenario 37

Quote:
Originally Posted by DRG View Post
There is something going on with that scenario that will require more investigation. I tried running it AI vs AI and it did run but normally if I press the enter key that will force the game to pause after the turn it is running but it would not obey the Enter key stop command and at one point I THINK I saw a USMC unit, not a boat out there but I could not stop the game to check so I will have to try again when I have time to watch it. This was a DOS era scenario converted to windows then 9 years ago revised so what's going on is anyone guess.

I had hoped the water was shallow which would explain why leg units were out there but that is not the case
It's the space bar that is the "break in" key for AI v AI games, IIRC since the new fix that allows the U for smoke off and so on in the latest release.

The paragraph that starts:
Quote:
Here are new special hotkeys that allow adjustments while the AI turn is active
In the release history section for V17 (and likely for the latest WW2 as well) doesen't mention the hotkey for AI v AI play, but AFAIR it was the space key to break into those games now.

Edit - I just tried a random AI v AI battle and the space bar allowed breaking into the game.

Last edited by Mobhack; July 4th, 2023 at 01:14 AM..
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.