.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 15th, 2008, 04:23 PM

Crust Crust is offline
Corporal
 
Join Date: Aug 2008
Posts: 65
Thanks: 0
Thanked 6 Times in 4 Posts
Crust is on a distinguished road
Default Abysia and magic research

How can you keep up with other nations? Not only are the researchers you have available poor or capital only, but you need to deploy your mages to cast battle magic (Fireball, Falling Fires) the moment you get into a war since your troops are so expensive. You need to take advantage of their fire resistance to win against a real enemy.

Also there is the need for Warlock Apprentices for blood hunting and Demonbreds for devil summoning.
Reply With Quote
  #2  
Old November 15th, 2008, 04:32 PM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Abysia and magic research

Ligthless Lanterns are your best friend.
Reply With Quote
  #3  
Old November 15th, 2008, 05:31 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Abysia and magic research

And all this time tequila has been lying to me about that.
Reply With Quote
  #4  
Old November 15th, 2008, 09:14 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: Abysia and magic research

lightless lanterns are fine, but const 6? So along with needing to (likely) get some into evo and blood you need to run to const 6...

20 turns? 30 turns? Unless you take a research pretender, how far behind are you already by then?

Abyssia would really run more smoothly if you could at least get some blood on a non cap mage.
Reply With Quote
  #5  
Old November 15th, 2008, 10:44 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Abysia and magic research

Evo 2 is sufficient to begin. At Const 4 make Lifelong Protections with B4 Warlocks, Wild Fire wands with your F3s, and Shrouds if you have an N4 bless. You don't need Blood initially (unless your are using CBM, then Blood 1 gives Call Lesser Horror). A research pretender is a good idea, and since you don't have gold-efficient research anyway, you may as well go with an awake Great Sage and Drain-2.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #6  
Old November 16th, 2008, 12:09 AM

WaltF4 WaltF4 is offline
Private
 
Join Date: Sep 2008
Posts: 12
Thanks: 3
Thanked 1 Time in 1 Post
WaltF4 is on a distinguished road
Default Re: Abysia and magic research

What qualifies as gold-efficient research?
Reply With Quote
  #7  
Old November 16th, 2008, 12:18 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Abysia and magic research

comparatively ok RP/g

aby's mages are expensive for the research you get... so vfb gives one plausible way around it - use the great sage to get to lanterns in a reasonable amount of time

Last edited by archaeolept; November 16th, 2008 at 12:20 AM..
Reply With Quote
  #8  
Old November 16th, 2008, 04:10 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Abysia and magic research

So, you are spending 250 points to get an Awake pretender, whose sole purpose of being Awake is to justify gaining 120 points?

Have him Dormant, and you are Magic1 instead of Drain2, and you have 30 extra points to spend.
Reply With Quote
  #9  
Old November 16th, 2008, 04:38 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Abysia and magic research

But then I can't expand using Call Lesser Horror starting turn 3! (CBM)

In year in my Warlock Apprentices were all out in the field either blood hunting, casting Body Eth on salamanders, or casting Call Lesser Horror on indies.

It's a functional alternative to normality, that's all.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?

Last edited by vfb; November 16th, 2008 at 04:49 AM..
Reply With Quote
  #10  
Old November 17th, 2008, 08:53 AM

VedalkenBear VedalkenBear is offline
Second Lieutenant
 
Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
VedalkenBear is on a distinguished road
Default Re: Abysia and magic research

Walt: Generally speaking, you can find a 'good' RP/gold ratio by looking at known good researchers and then extrapolating.

Before Golden Era Arco, I believe the 'most efficient' researcher in Dom2 was the Daughter of Avalon, who had a base gold/research ratio of 20, with a per-turn after that of 2.7 or so.

In Dominions 3, I think a gold/research ratio of 20 or less is 'good'. So 111 for 90 mages (e.g., Seithkona) are 'good' (18). Warlock Apprentices for Abysia are at 30, I think. (150g for 5 research base, right?) If they're Sacred, then you can take that into account.
Reply With Quote
The Following User Says Thank You to VedalkenBear For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.