.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old March 28th, 2011, 01:52 PM

earcaraxe earcaraxe is offline
Captain
 
Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
earcaraxe is on a distinguished road
Default Re: An Open Letter to Illwinter Game Design

Kref, I think its a great idea!

To be able to turn AI controll on and off i would consider very helpful and i think it might be very well implementable.
Reply With Quote
  #32  
Old April 26th, 2011, 10:21 AM

earcaraxe earcaraxe is offline
Captain
 
Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
earcaraxe is on a distinguished road
Default Re: An Open Letter to Illwinter Game Design

i would also very welcome if horror seed got fixed and worked as intended.
Reply With Quote
  #33  
Old April 26th, 2011, 03:00 PM

thamolas thamolas is offline
Private
 
Join Date: Aug 2009
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
thamolas is on a distinguished road
Default Re: An Open Letter to Illwinter Game Design

Heck, I think a "mop up" button for SP would be great, allowing me to fast forward to victory (keeping my save game in case I accidentally "mop up" too soon). And being able to toggle AI control would be awesome.
Reply With Quote
  #34  
Old June 14th, 2011, 09:34 AM

earcaraxe earcaraxe is offline
Captain
 
Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
earcaraxe is on a distinguished road
Default Re: An Open Letter to Illwinter Game Design

I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
Reply With Quote
  #35  
Old June 14th, 2011, 10:24 AM

kasnavada kasnavada is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
kasnavada is on a distinguished road
Default Re: An Open Letter to Illwinter Game Design

Make units older with a percentage of their maxage instead of a fixed value could work.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
Reply With Quote
  #36  
Old June 15th, 2011, 03:42 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: An Open Letter to Illwinter Game Design

Well, that would make things even worse for people already affected by it, but yes, that'd make the long-lived races notice it as well.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #37  
Old June 15th, 2011, 06:50 PM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by earcaraxe View Post
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
if strategic balance is what matters to you, I suggest you try CBM.
Reply With Quote
  #38  
Old June 15th, 2011, 07:02 PM

earcaraxe earcaraxe is offline
Captain
 
Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
earcaraxe is on a distinguished road
Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by brxbrx View Post
Quote:
Originally Posted by earcaraxe View Post
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
if strategic balance is what matters to you, I suggest you try CBM.
what do u mean? i always play with CBM. what made u think i didnt?
Reply With Quote
  #39  
Old June 15th, 2011, 09:54 PM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by earcaraxe View Post
Quote:
Originally Posted by brxbrx View Post
Quote:
Originally Posted by earcaraxe View Post
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
if strategic balance is what matters to you, I suggest you try CBM.
what do u mean? i always play with CBM. what made u think i didnt?
you asked for moar balance.
Reply With Quote
  #40  
Old June 16th, 2011, 07:09 AM

Saxon Saxon is offline
Captain
 
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
Saxon is on a distinguished road
Default Re: An Open Letter to Illwinter Game Design

I would like to go back to the original post and add my support to the fulsome praise for the game design. Unfortunatly, it must be mixed with my wife's abuse of the designers. The more I like a game, the more she hates it. It is sort of like points for scales...

In any case, I look forward to your next project and thank you for your thought and intellectual energy.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.