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Old April 2nd, 2008, 07:55 AM
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Default Announcing An Exciting New PTO Wargame For Your PC
Press Release Teaser: Shrapnel Games Awakens The Sleeping Giant With War Plan Pacific!   

News Release For Immediate Release

Shrapnel Games Awakens The Sleeping Giant With War Plan Pacific!
Announcing An Exciting New PTO Wargame For Your PC!

Hampstead, NC, 02 April 2008

It should have been just another December Sunday morning. It wasn't. Scores of aircraft
dropped from the sky, blood red suns adorning their wings, unleashing a Hell borne from
bullet, bomb, and torpedo. Body and hull shattered, blood and oil staining the Hawaiian
waters as most of the United States' Pacific Fleet was transformed into a mangled wreck
of flesh and steel within hours. As bad as the carnage was it was but a sign of the days to
come, as the greatest naval conflict the world had ever seen-- or would see-- erupted upon
that infamous day. Forged in the flames of Pearl Harbor this conflict would only end in
the atomic flames of Nagasaki.

Shrapnel Games is pleased to announce the upcoming publication of War Plan Pacific,
developed by KE Studios, a new development house based in the Puget Sound region.
Currently about to enter beta War Plan Pacific will be available for the Windows
operating system, price to be decided.

War Plan Pacific is a turn-based computer wargame for one or two players (IP based
multiplayer capability) covering the entire war in the Pacific from 1941 until 1945.
Focusing on power projection through the use of a strong navy, players will assume the
role of the heads of either the Imperial Japanese Navy or the United States Navy (along
with allied British, Australian, and Dutch forces), commanding a historical force mix in a
total war aimed at achieving nothing less than an unconditional surrender of the enemy.
Individual ships of light cruiser size and larger are represented, and each turn represents
one month of real world time.

The Japanese player faces a challenging road to victory, although victory is possible
through either a quick win or a slow win. He can cut the vital US to Australia sea lines,
isolating Australia and thus denying the US its important forward and submarine bases
necessary to march steadily towards Japan. If denied for six months the Japanese will
win. This is the quick win for the IJN. The slow win involves staving off total defeat
until 1946. To do so the Japanese has to do more than hold onto a few ships and bases
though, as both the loss of oil or a successful strategic bombing campaign (which also
abstractly culminates in the atomic bombings of the mainland) will spell defeat for the

Long time wargamers who are familiar with Avalon Hill's classic Victory In The Pacific
will feel right at home with War Plan Pacific. This is not a game that seeks to track every
single widget, bullet, and drop of sweat in the Pacific theater, but rather one that allows
the entire war to be fought in a single session. As lead designer and KE Studios' founder
John Hawkins says, "Put the kids to bed, play a full game, be in bed yourself by
midnight." Eschewing hexes, War Plan Pacific uses a system of twenty-nine important
bases. Your naval forces are either found around the bases or in transit. The speed of
your task force determines transit time, something to keep in mind when planning an
assault involving task forces from all over the Pacific.

War Plan Pacific is a game of naval conflict, with land combat represented by the taking
of bases through the successful use of sea power. And while the game abstracts several
elements to make it playable in a few hours, its heart beats a historical reality. Naval
forces arrive on a historical timetable. The Japanese long lance torpedo is a thorn in the
USN's side. Players can attempt to recreate the Doolittle raid, tying up Japanese coastal
forces for months, or as the IJN scare the Hell out of the American public by shelling the
West Coast. Try out historical strategies, or try out your own. What will be your turning
point? Coral Sea? Midway? Guadalcanal?

Keep an eye on Shrapnel Games at www.shrapnelgames.com for more information as
development progresses, and while there be sure to check out our complete line up of
award-winning strategy titles for the discriminating gamer. With titles spanning such
genres as fantasy, sci-fi, World War II, Age of Sail, and modern there's something for

About KE Studios

KE Studios is an independent game studio located in the Puget Sound region, dedicated
to making strategy games that are fun and challenging. Strategy For Fun is our motto.
We believe in the old adage that the best games are easy to learn but hard to master, and
find that the most interesting pages of the rule book are the one discussing strategic
options and their implications, not the ones detailing rules and interface mechanics.

About Shrapnel Games

Formed in 1999 by Tim Brooks as a vehicle to publish the sequel to the hit skirmish level
tactical wargame, 101st: The Airborne Invasion of Normandy, Shrapnel Games soon took
on a new persona as a publisher of the finest niche gaming found on the Internet. With
numerous genres represented by a bevy of critically acclaimed titles, Shrapnel Games has
a little something for everyone tired of the mundane world of mainstream gaming.

To visit our company blog go to www.shrapnelcommunity.com/blog/
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