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  #801  
Old September 10th, 2007, 01:07 PM
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Default Re: OT: Cyber Nation

And that is the nice thing about OCS, we too are neutral and will just be getting on with business as usual.
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  #802  
Old September 10th, 2007, 01:30 PM
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Default Re: OT: Cyber Nation

Quote:
Atrocities said:
And that is the nice thing about OCS, we too are neutral and will just be getting on with business as usual.
If your doing the exact same thing why not just join the WP and we can all be neutral together?
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  #803  
Old September 10th, 2007, 01:56 PM
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Default Re: OT: Cyber Nation

Hmmm, I can't keep trade partners for the life of me.

I have 3 openings available if anyone wants Coal/Gems.
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  #804  
Old September 10th, 2007, 01:58 PM
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Default Re: OT: Cyber Nation

Because we formed OCS. We are a bit more involved with the game and wanted an alliance of our own that reflects that interest.

We have our own forums, our own flag, help files, allies, and skill sets. We offer players more than just basic level log in and check your nation once a day dogma.

You have the WP but what else do you have? None of your members really take advantage of their resources, hardly any have grown. Look at my nation compared to most members of the WP, we all started around the same time yet I am considerably larger than they. I want to offer people the chance to grow and grow well. Or if they want to just play one as usual then they have the freedom to do so knowing that they have more than one nation watching their backs.

I owe you much CW, you got me into the game and you have built a stable alliance. Now I want to do what you did and build up a new alliance.
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  #805  
Old September 10th, 2007, 04:32 PM

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Default Re: OT: Cyber Nation

It's extremely difficult to get a good trading system going if you don't belong to a large alliance...finding and keeping trading partners is hell. I've been relatively lucky, 6 bonus resources, and growing fairly fast now

Do keep me apprised of WWIV, I don't care to look at the CN forums, but would appreciate the abridged version if it isn't too much trouble
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  #806  
Old September 10th, 2007, 05:28 PM
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Default Re: OT: Cyber Nation

I've been lucky, a fairly steady 7 bonus resources.
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  #807  
Old September 11th, 2007, 01:48 AM
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Default Re: OT: Cyber Nation

Quote:
Ragnarok said:
Hmmm, I can't keep trade partners for the life of me.

I have 3 openings available if anyone wants Coal/Gems.
I already have coal but I could use gems if you want lead and iron. I'm Demon Island.
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  #808  
Old September 11th, 2007, 07:44 AM
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Default Re: OT: Cyber Nation

Quote:
Atrocities said:None of your members really take advantage of their resources, hardly any have grown.
Sigh. Yet more lecturing on how this game "ought" to be played.

I for one am quite content with Fiducia's current rate of growth.
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  #809  
Old September 11th, 2007, 08:05 AM
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Default Re: OT: Cyber Nation

Yeah I could improve things by actually taking a government/religion the people want, but I'm not interested in a game telling me what choices to make. I decided what I wanted my country to be and I'm not being forced to compromise.

as for resources, I can't be bothered. Anyway I can never bring myself to abandon anyone willing to trade with me just beacuse I'm greedy.
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  #810  
Old September 11th, 2007, 01:45 PM
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Default Re: OT: Cyber Nation

Quote:
Randallw said:
Quote:
Ragnarok said:
Hmmm, I can't keep trade partners for the life of me.

I have 3 openings available if anyone wants Coal/Gems.
I already have coal but I could use gems if you want lead and iron. I'm Demon Island.
I already have lead, but I'll take some iron.

If you find a better trade just let me know and I'll be fine with you discontinuing the trade.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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