.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 24th, 2007, 08:04 PM

Paulo_Vicente Paulo_Vicente is offline
Private
 
Join Date: Oct 2007
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Paulo_Vicente is on a distinguished road
Default Can I queue orders for future turns?

Hello everyone, I've got a small question about the interface and movement.
Is there a key or a command that lets you queue several movement orders for future turns?
Can I "build" a route for an army going from my capital to the front instead of giving it a movement order each turn?
Reply With Quote
  #2  
Old October 24th, 2007, 08:17 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Can I queue orders for future turns?

No.

You can make some rituals auto-cast monthly by using the "M" hotkey when a mage is selected, but no other order that isn't monthly by default (like research, preach, blood hunt, etc) can be queued.

Really though, pathing reinforcements is pretty quick and easy compared to everything else that goes into a turn, so it's not that big a deal.
Reply With Quote
  #3  
Old October 25th, 2007, 08:17 AM

RobO RobO is offline
Private
 
Join Date: Apr 2002
Location: Denmark
Posts: 14
Thanks: 0
Thanked 2 Times in 2 Posts
RobO is on a distinguished road
Default Re: Can I queue orders for future turns?

I'd certainly like to be able to specify a move command into any accessible territory, even if it lasted several turns. My dominion doesn't have to be all that large before I forget where I intended an army to go from one turn to the next. Esp. if I have to do something else between turns. I think this is very close to being "Need to have".

Being able to specify combined commands is "Nice to have", not "Need to have". For example: Go to that province, then Search.
Reply With Quote
  #4  
Old October 25th, 2007, 08:35 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Can I queue orders for future turns?

The problem with province based movement and queueing movement commands is that if an event happens in a province so that its ownership changes (barbarians, vinemen etc) or someone else conquers it, all commanders and their units which would move thorugh that province would have to have their movement orders reset, especially if their strategic move would allow them to normally bypass that province instead of having it as the destination of a turn.

I suspect coding the path determination algorithm would not be trivial since you also need to account for terrain, strat move of units in the army etc.

Games like Heroes of Might and Magic, Age of Wonders etc had it different, since the movement system is different and blocked paths are easier to check with fairly simple algorithms. You could do similar shifting path algorithms as those games, but this is something that Johan K would need to do and I suspect it falls into the category of "not interesting". That means its likelihood of being implemented is low. As I recall, vectoring has been asked for in the past with no result.
Reply With Quote
  #5  
Old October 25th, 2007, 09:48 AM

RobO RobO is offline
Private
 
Join Date: Apr 2002
Location: Denmark
Posts: 14
Thanks: 0
Thanked 2 Times in 2 Posts
RobO is on a distinguished road
Default Re: Can I queue orders for future turns?

Well, there are ways around that - e.g. requiring the player to select a destination for each move (using Alt+Click or something like that). Ofc. you should only be able to do this through friendly provinces. And resetting the move if an intermediate destination changes hands, or if the unit enters combat, is fine with me (or keep it simple and let the player deal with that). This should remove the need for coding a pathfinding algorithm.

I just want to have the game remember the destination of each unit that has a way to go for me.
Reply With Quote
  #6  
Old October 25th, 2007, 11:52 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Can I queue orders for future turns?

Exactly, we do not need any pathfinding. If someone wants move orders for 10 turns he must give separate 10 orders, step by step. I would also want to queue constructing magic items.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #7  
Old October 25th, 2007, 01:45 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Can I queue orders for future turns?

Queuing of various kinds has been asked for many times, but never delivered. I dont think you should get your hopes up
Reply With Quote
  #8  
Old October 25th, 2007, 03:25 PM

RobO RobO is offline
Private
 
Join Date: Apr 2002
Location: Denmark
Posts: 14
Thanks: 0
Thanked 2 Times in 2 Posts
RobO is on a distinguished road
Default Re: Can I queue orders for future turns?

Quote:
Ironhawk said:
Queuing of various kinds has been asked for many times, but never delivered. I dont think you should get your hopes up
Well, it doesn't hurt to voice another opinion. And it would make playing the game a good deal easier.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.