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  #81  
Old March 29th, 2012, 05:39 PM
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Shardphoenix Shardphoenix is offline
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Default Re: Man: A Bless nation in CBM 1.92?

Well, from personal experience I can tell that Wardens with E9 N4 bless accumulate stars fast, with archer support eat Machaka/Bandar sacreds for breakfast and generally have very low attrition rate.
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  #82  
Old March 29th, 2012, 06:09 PM

Shangrila00 Shangrila00 is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by Corinthian View Post
The thing is, if you are not going with a strong bless you might as well expand with knights, because then you can use the limited commander recruitment slot in the capitol to recruit mages instead of priests. Knights can be commanded by indy commanders after all.
I'm pretty sure that even with a strong bless, expanding with Knights of Avalon for all but the first expansion party with your prophet is at least as efficient as doing so with Wardens. As you say, they can be led by indy commanders and don't require you spend 400 gold like turn 3 to get indy priests for additional expansion parties, or waste capital recruitment on nonmages.
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  #83  
Old March 29th, 2012, 07:03 PM

Torgon Torgon is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by Corinthian View Post
The thing is, if you are not going with a strong bless you might as well expand with knights, because then you can use the limited commander recruitment slot in the capitol to recruit mages instead of priests. Knights can be commanded by indy commanders after all.
I'm pretty sure that even with a strong bless, expanding with Knights of Avalon for all but the first expansion party with your prophet is at least as efficient as doing so with Wardens. As you say, they can be led by indy commanders and don't require you spend 400 gold like turn 3 to get indy priests for additional expansion parties, or waste capital recruitment on nonmages.
Knights of A are great But its not just initial expansion, its also the first couple wars you find yourself in. Blessed wardens coming out of 3 or 4 castles can steamroll in a few early wars, especially if you make full used of their stealth, leaving you very well off coming into the mid and late game. You'll just never have enough knights for them to be more than niche plus they're still fairly expensive.
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  #84  
Old March 29th, 2012, 10:18 PM

Nightfall Nightfall is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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It's worth noting that of those only Vanheim has definitively better access to magic; with both wider and higher paths than Man.
That's a pretty nutty claim right there. Barring rare randoms or empowerment, Man has up to A3/W1/E1/N4 in cap, and A2/N3 everywhere. Notice how hard it is to get battlemagic out of its recruit anywheres. It can naturally only forge 2 boosters, W+1/N+1 out of the 9 total in its 4 paths.

Bandar Log is pretty bad diversity wise, but compare it to Man. Also only 4 paths, up to W1/E1/S4/N3 in cap, S2/N1 everywhere. Its natural booster access gives W+1/S+2/N+2, and all that S means communions. So better than Man.

Ashdod has F3/S3 in cap, and F2/E3/S2/D4 everywhere, and it can boost F+2/E+2/S+2/D+2. How is that not better in both breadth and depth than Man?

Eriu is the easiest, since it has exactly the same paths as Man. With the exception that it naturally gets A4, W2, and E2.
It's nice that you took the time to confirm the original point I was making, that all of those are limited to 4 paths.

As for battlemagic from recruit everywheres, they have the some of the best early-mid game evos, the lightning spells, and one of the best late game evos, storm of thorns. They can also self buff precision. Exactly how much more do you want them to be able to do.
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  #85  
Old March 29th, 2012, 10:30 PM

Nightfall Nightfall is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by Shangrila00 View Post
Putting a heavy bless on Man basically exaggerates Man's existing strong early, weak later characteristics.
The whole point of a bless strategy is to win or generate a large lead quickly.

You don't do that by just taking indies.
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  #86  
Old March 29th, 2012, 11:45 PM

Shangrila00 Shangrila00 is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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It's nice that you took the time to confirm the original point I was making, that all of those are limited to 4 paths.
What's with this ridiculous backpedaling? This is what you claimed before:

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It's worth noting that of those only Vanheim has definitively better access to magic; with both wider and higher paths than Man.
Mictlan and Vanheim have greater breadth in magic. Indeed, Mictlan has access to every path except earth, with death and blood available on semi-dependable randoms from turkeys, heros, and all else failing, its national Tlaloque summon.

Those nations noted all have greater depth in their 4 paths. Again, Man can natively forge only 2 out of 9 boosters in its 4 paths, and no astral rings. None of the others are that limited. Bandar's not even really limited to 4 paths, with its wide range of national summons that provide access to paths outside those needed to summon them. Ashdod can forge all the boosters in its paths plus the astral rings, and again, Eriu is just Man, but better.

Quote:
As for battlemagic from recruit everywheres, they have the some of the best early-mid game evos, the lightning spells, and one of the best late game evos, storm of thorns. They can also self buff precision. Exactly how much more do you want them to be able to do.
What in the world are you talking about? Only 1/4 Mothers can cast lighning bolt. For more serious evocations, Man has to wait for Evo 5 and getting orb lightning. For better than piddling range, it needs to cast storm with a slow, fragile, and ridiculously old crone, and simultaneously render useless its excellent archers, so the 1/4 A2 Mothers can cast thunderstrike.

Bandar Log has massive communion potential, and so does Mictlan. Vanheim and Eriu can seriously pull off lightning evocations. Ashdod post CBM nerf is the only one with worse battlemagic than Man...but at least it still has early SCs.

Quote:
The whole point of a bless strategy is to win or generate a large lead quickly.

You don't do that by just taking indies.
Due to lack of blessers, Man can't even translate a high bless into notably faster indy expansion the way Mictlan can, unless it wastes half its year 1 capital recruitment on otherwise worthless priests. And the point of a bless strategy is to gain a lead quickly, and use that to translate into a victory. With excellent troops bless or no bless, it's that second part that Man has a problem at.
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  #87  
Old March 30th, 2012, 12:26 AM

Nightfall Nightfall is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by Nightfall View Post
It's worth noting that of those only Vanheim has definitively better access to magic; with both wider and higher paths than Man.
What's with this ridiculous backpedaling? This is what you claimed before:
Since you have trouble comprehending English I'll highlight it for you.
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  #88  
Old March 30th, 2012, 12:39 AM

Nightfall Nightfall is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Due to lack of blessers, Man can't even translate a high bless into notably faster indy expansion the way Mictlan can, unless it wastes half its year 1 capital recruitment on otherwise worthless priests.
Only if your incredibly bad...

It will expand faster than Mictan, without any attrition, and you should only need 2 lord wardens from the capital before your second fort takes over... Less if your a little lucky and get an indy priest province.

Last edited by Nightfall; March 30th, 2012 at 12:47 AM..
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  #89  
Old March 30th, 2012, 12:57 AM

Valerius Valerius is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Originally Posted by Shangrila00 View Post
Due to lack of blessers, Man can't even translate a high bless into notably faster indy expansion the way Mictlan can, unless it wastes half its year 1 capital recruitment on otherwise worthless priests. And the point of a bless strategy is to gain a lead quickly, and use that to translate into a victory. With excellent troops bless or no bless, it's that second part that Man has a problem at.
You won't want to use the priests - get the lord wardens. That's who you'll want leading your raiding parties later, possibly with a magic weapon to add some punch. It's also worth noting knight commanders can also bless your troops and could make nice mini-thugs.

Thinking it over, I think it's certainly viable to play Man with a strong bless (not necessarily optimal long term - but viable). Personally I'd prefer E9N4 - net 0 encumbrance on your wardens and 4 points of reinvig for your sacred mages. When you consider the total package of reasonable cost, recruit everywhere, tough in a battle but with stealth as an option I think it's fair to say that Man's sacred troops can be considered among the best in MA.

I think Torgon is right that your build depends on your tolerance for risk. Nothing is going to change the fact that you've got no native S/D/B access. Are you willing to take a risk that you'll find some indies to help you out or do you want to make sure your pretender can break you into those paths ASAP? Personally, I'd be willing roll the dice and go with an ENS pretender and see what happens.

But, as I mentioned earlier, if you don't like leaving things to chance I think wardens are perfectly usable with a light bless (EN first, FW are also nice).
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  #90  
Old March 30th, 2012, 01:52 AM

Nightfall Nightfall is offline
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Default Re: Man: A Bless nation in CBM 1.92?

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Personally I'd prefer E9N4 - net 0 encumbrance on your wardens and 4 points of reinvig for your sacred mages.
I think that E4D9N4 is interesting, opens up all death, Lamia Queens and HiS. And you still have positive scales at Dom 8.
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