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  #11  
Old June 24th, 2003, 11:22 PM

Stone Mill Stone Mill is offline
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Default Re: Want strategies for seiging a planet

I like to use medium or large transports...

ECM III
Stealth and Scattering III
Lots of extra armor III
Solar sails III
A few point defense.
Maybe a weapon or bomb if I feel giddy.
Usually trained 20% in a 20% fleet

This gives your invasion vessel some quickness, defense, and survivability.

Carry a small sample of every breathing type for instant exchange.
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  #12  
Old June 24th, 2003, 11:26 PM
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Default Re: Want strategies for seiging a planet

Quote:
Originally posted by Phoenix-D:
No, they don't. But barring the Talisman, most ship-to-ship weapons don't hit fighters all that well. Especially on planets, where you can't get a training bonus.
My DUCs, PPBs, APBs, etc. never have problems hitting fighters.
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  #13  
Old June 24th, 2003, 11:36 PM
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Default Re: Want strategies for seiging a planet

For Massive Missile defense:

Align your ships in a Broad formation.
move your ships as close as you can get to the planet without being targeted.
Then let a stray ship move into targeting range.

Most of the time, most of the missiles will lock on to that 1 ship only, and will follow that ship only.

Move the targeted ship out of the missile range.
Move in all your ships and bombard the planet.

Repeat until all weapon platforms are gone.

For Massive Gun defense:

Move in as close as you can.
Get into range of your guns, fire at the planet, and move back out of range, or furthest away from the planet as possible.

Repeat.

For Massive gun and missile defense:

Combine the two strategies as best as you can.

[ June 24, 2003, 22:43: Message edited by: TerranC ]
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  #14  
Old June 25th, 2003, 12:01 AM
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Default Re: Want strategies for seiging a planet

Quote:
Originally posted by Stone Mill:
I like to use medium or large transports...

ECM III
Stealth and Scattering III
Lots of extra armor III
Solar sails III
A few point defense.
Maybe a weapon or bomb if I feel giddy.
Usually trained 20% in a 20% fleet

This gives your invasion vessel some quickness, defense, and survivability.

Carry a small sample of every breathing type for instant exchange.
Bear in mind weapons on a troop transport will not fire, even when in range. Unless you change the strategy, and then they won't drop troops. Point defense is ok though I believe. Will help if the planet is shooting missles at you.

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  #15  
Old June 25th, 2003, 03:14 AM

Stone Mill Stone Mill is offline
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Default Re: Want strategies for seiging a planet

Thanks Geo-

You're right. Nix on the weapons. I don't use anything but PD.

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  #16  
Old June 25th, 2003, 10:11 AM
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Default Re: Want strategies for seiging a planet

How about some unconventional warfare ....

.... like "Puppet Political Parties"? Sure it's expensive, but, it's just as likely to succeed against a heavily populated planet as it is against a new colony.
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  #17  
Old June 25th, 2003, 10:26 PM
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Default Re: Want strategies for seiging a planet

Quote:
Originally posted by Stone Mill:
I like to use medium or large transports...

ECM III
Stealth and Scattering III
Lots of extra armor III
Solar sails III
A few point defense.
Maybe a weapon or bomb if I feel giddy.
Usually trained 20% in a 20% fleet

This gives your invasion vessel some quickness, defense, and survivability.

Carry a small sample of every breathing type for instant exchange.
Wouldnt some shields be better than the armor?
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  #18  
Old June 25th, 2003, 10:37 PM

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Default Re: Want strategies for seiging a planet

Wouldnt some shields be better than the armor?"

Stealth and scattering armor provide a 15% bonus each. Using them both means you are 30% less likely to be hit.
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  #19  
Old June 25th, 2003, 11:17 PM
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TerranC TerranC is offline
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Default Re: Want strategies for seiging a planet

Quote:
Originally posted by Scipio:
Wouldnt some shields be better than the armor?
No; Shield Depleters can make short work of shields.
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  #20  
Old June 25th, 2003, 11:35 PM

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Default Re: Want strategies for seiging a planet

You get 160 points of protection with armor, for 40kt. With max shields you get 375 shield points plus the 40kt of the generator. Even against shield killers, its ussually more efficent to have shields..especially since armor leaves you wide open to boarding parties, engine killers, and the otherwise pitiful skips-armor crystaline weapons.
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