.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old September 15th, 2009, 01:14 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Hydras x Hatchlings

First keep in mind that i play only CBM, so i don´t know if these will apply to the stock game:

I´m finding that, at leas in the early game, when playing LA Pythium, recruiting Hydra Hatchlings is more cost effective than buying full hydras, what do you think?

For the price of a single Hydra i can buy 10 hatchlings, the only disvantage is the use of a sacred slot, but this is not so much a disvantage with dom 8 or 9 and the additional resource cost is irrelevant.

While the hatchlings don´t last as long as a hydra in battle, their cheap price allows easy massing of them and, most important, they too have poison clouds.

Of course the hydra lasts longer in the middle game, but at the middle game you should not be dependend on hydras for conquest. Exclusively as an early-game tactic, what would you rate the recruitment of hatchlings instead of full hydras?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #2  
Old September 15th, 2009, 03:00 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Hydras x Hatchlings

I find them too easily killed.
Reply With Quote
  #3  
Old September 15th, 2009, 05:26 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Hydras x Hatchlings

I hadn't considered the option seriously, but...

They take a minimum of 3 hits to kill, have multiple attacks and poison cloud (of twice the density their . It's arguably a pretty decent sacred troop for 25g. Drop in a bless of some sort, and they could be interesting. Fire/Water go well, S9...ish, Air is good if you have another reason to take it. And you could max out production from turn 1. I don't know that I'd build a whole strategy around it, but it could be a viable part of something qider.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #4  
Old September 15th, 2009, 09:48 PM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Hydras x Hatchlings

Quote:
Originally Posted by Gregstrom View Post
I hadn't considered the option seriously, but...

They take a minimum of 3 hits to kill, have multiple attacks and poison cloud (of twice the density their . It's arguably a pretty decent sacred troop for 25g. Drop in a bless of some sort, and they could be interesting. Fire/Water go well, S9...ish, Air is good if you have another reason to take it. And you could max out production from turn 1. I don't know that I'd build a whole strategy around it, but it could be a viable part of something qider.
Could this be the rare time where an Air bless is called for? Otherwise, opposing armies will start massing archers to kill the buggers, without engaging in poison enducing meelee.
Reply With Quote
  #5  
Old September 16th, 2009, 01:11 AM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Hydras x Hatchlings

Correct me if I'm wrong but the hatchlings dont have Fear? They really arent worth it w/o the fear. Especially if you are up against serious indies.
Reply With Quote
  #6  
Old September 16th, 2009, 01:11 AM

iceboy iceboy is offline
Corporal
 
Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
iceboy is on a distinguished road
Default Re: Hydras x Hatchlings

Would be cool if hatchlings could grow into hydras once they had enough experience...
Reply With Quote
  #7  
Old September 16th, 2009, 02:03 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Hydras x Hatchlings

yah.. many of us have thought that...

About the closest I can think would be a
trip to the growing pits spell.

It would chain a cheap gift of reason followed by several chained enslaves.
Reply With Quote
  #8  
Old September 17th, 2009, 11:48 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Hydras x Hatchlings

Quote:
Originally Posted by iceboy View Post
Would be cool if hatchlings could grow into hydras once they had enough experience...
Nah, that just gives you a bunch of kickass hydra hatchling punks.

You should really just need to wait until they turn 50, assuming you don't stunt their growth by stressing them out in combat and forcing them to eat un-nutritious crunchy armour-coated humans, instead of letting them chill in the swamp snacking on sweet juicy frogs.

And don't try Burden of Time either, that will just make them old beyond their years; sad little hydra hatchlings whose youth was cut short. : sniff :
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
The Following User Says Thank You to vfb For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.