.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $7.00
Bronze- Save $9.00


Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Thread Tools Display Modes
Old November 15th, 2012, 05:42 PM

danayel danayel is offline
Join Date: Sep 2012
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
danayel is on a distinguished road
Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

A bit of a thread necro (ironic?), but after playing a few games with Tomb Kings I have to say I love them.

Just something random, but the flavor text for the Watchers says that they spend their time "...spotting any treasure hunters far off, moving silently silently through the necropoli, and killing without warning".

That sounds like they should have a patrol bonus and/or stealth.

Right now their main purpose seems to be as thug killers, or expensive light infantry, but I could see them getting a lot more use if they had either of the above abilities.

Patrollers for hunting down those that would defile the sanctity of the tombs, and/or sneaky ambush squads to jump out of the shadows on commanders and small squads who dare venture into the dead cities.

Though with no stealthy commanders, you would need to put a crown on a scout of the like to move them stealthily - which may be a good limiter on their effectiveness.
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -4. The time now is 08:00 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.