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  #311  
Old January 3rd, 2015, 09:57 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Depends a LOT who you're fighting.
VS modern Chinese/Russian forces attack helos are less then useful because of all the VIRSS.
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  #312  
Old January 4th, 2015, 12:05 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Armed helicopters in the SPMBT in unlimited quantities decide the outcome of the battle. Unless the enemy is ready.
If you have a conventional land forces (tanks, infantry, armored personnel carriers, howitzers, AA-defence, little helicopters), the opponent will sweep you.


Enemy air defenses will be diverted (entice shots) flying helicopters (fly far and fast ) and then destroyed.
Enemy armed helicopter (best anti helicopter air defense) will be destroyed by our helicopters from a distance 1-2 hex.
Next, the detection of enemy ground forces and their destruction with impunity their ground troops backed by helicopters.

In SPMBT in any armed helicopters are very strong with the skillful use.
It is not in their ATGM-weapon.
Machine guns and Hydra, S-5, S-8 very effective at a distance of 1-2 hex.
Such mechanics SPMBT that the armed helicopter is capable of a lot.

Last edited by EpoletovSPR; January 4th, 2015 at 12:15 AM..
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  #313  
Old January 11th, 2015, 09:31 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

I used to play a guy that liked using helos, the totally gamey easy defence is to buy loads of the cheapest fast AA armed vehicle. Just swarm him driving the survivors adjacent before opening fire. Heavy losses but they are so cheap you will win. Becomes harder if they have TI but if most don't you can hide behind your wrecks to help close range.

Your really just doing what most people do with helos, draw fire with the cheaper stuff to protect the important ones.
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  #314  
Old January 17th, 2015, 02:02 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Thank you, I know it.

Steel Panthers so good that you do not know what awaits you in the new battle.
SP a great replayability !

At the moment helicopters in the right hands can be too much.

This reduces replayability so I always have to spend points on the powerful air defense.

What I propose to deliver us, experienced players on the house rules.
Newcomers to the Steel Panthers did not know these nuances will be upset at first (with the words - those stupid helicopters).
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  #315  
Old January 17th, 2015, 03:12 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by EpoletovSPR View Post
Thank you, I know it.

Steel Panthers so good that you do not know what awaits you in the new battle.
SP a great replayability !

At the moment helicopters in the right hands can be too much.

This reduces replayability so I always have to spend points on the powerful air defense.

What I propose to deliver us, experienced players on the house rules.
Newcomers to the Steel Panthers did not know these nuances will be upset at first (with the words - those stupid helicopters).
With people you play regularly its easy to have house rules, make yourself up some as a document & send it with your email.

With regards to helos I just used to have a rule that you could only use helos every 3 or 4 games as planes are far more common.

Others can do related but make up your own.

If you want to use a lot of helos all units except the HQ must start loaded

Ammo units can only be used for one purpose, you are allowed to rename them so you know which is which & can only resupply the correct unit types.

Arty AAA Helo ATGM Tank Troop

Helos are very dangerous, they are also pretty rare, unfortunately people tend to use them to much just like they tend to buy the best tank, ATGM etc.
The game doesn't control force makeup that's what your house rules are for to give you battles you think are realistic.
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  #316  
Old April 26th, 2015, 02:13 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

In winSP need horizontally.
Now, there are complaints from people, it is difficult to distinguish the relief map.


Like this:

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  #317  
Old April 26th, 2015, 04:31 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

That is what the Hex grid is for. Press '.' and the grid appears making this boundaries clearer . Then press '.' and go back to a non hex grid map. I NEVER play without the hex grid...... to each his own but there is NO way we are adding in what you suggest when a quick press of '.' gives you what you want.

As for " Now, there are complaints from people, it is difficult to distinguish the relief map"....... REALLY ?? the map has not changed in over a decade. How could these complaints suddenly materialize now ?


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  #318  
Old April 26th, 2015, 04:36 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by DRG View Post
As for " Now, there are complaints from people, it is difficult to distinguish the relief map"....... REALLY ?? the map has not changed in over a decade. How could these complaints suddenly materialize now ?


Don
Come new players in the Russian-speaking community (S.P.R.).
I bring you their requests and ideas.

http://spanther.narod.ru/
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  #319  
Old December 2nd, 2016, 12:59 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

My colleague from Russia made a video with their ideas for improving the Steel Pantners.

https://youtu.be/gfsvbQJwPYE

Advanced Scar asked me to say further.
With the last sentence he asks tool to translate the game into other languages.
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  #320  
Old December 2nd, 2016, 08:18 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Advanced Scar asked me to say further.
With the last sentence he asks tool to translate the game into other languages.
Game guide can be run through a translator, wont be perfect.

Units etc. its not straight forward some names do not simply translate as the West calls it something else.

Boring but not hard to edit OOB, if several people pick a country each to change names on & share them would not take that long.

I change the names of some formations in WWII, makes it far easier for me to identify quickly on purchase screen. I don't bother changing unit names though.
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