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  #51  
Old August 3rd, 2009, 11:36 AM
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Default Re: Age of Adventurers - EA [started]

Beware of "Special Monsters"
(heck beware of everything in a chaos game)
The Special Monsters masquerade as independents but they act like an AI nation. They even have a god and a home castle. The Hinnoms you saw were probably "gift" units like the ones you got. The Special Monster armies can be made up of anything. The hard part is to see them coming since they use the same white-flag as the non-moving independents. Watch the red candles closely. Not all red candles mean a flagged nation on the other side of that white-flag province. It might also be telling you that the white-flag army there is mobile.

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  #52  
Old August 3rd, 2009, 03:00 PM
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Default Re: Age of Adventurers - EA [started]

Alright, my Pretender is awake
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  #53  
Old August 3rd, 2009, 05:05 PM

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Default Re: Age of Adventurers - EA [started]

I'm attacking 55 to clear it out for you.
I am also sending each of you a Dwarven Hammer each
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  #54  
Old August 3rd, 2009, 05:37 PM

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Default Re: Age of Adventurers - EA [started]

Quote:
Originally Posted by Gandalf Parker View Post
Beware of "Special Monsters"
(heck beware of everything in a chaos game)
The Special Monsters masquerade as independents but they act like an AI nation. They even have a god and a home castle. The Hinnoms you saw were probably "gift" units like the ones you got. The Special Monster armies can be made up of anything. The hard part is to see them coming since they use the same white-flag as the non-moving independents. Watch the red candles closely. Not all red candles mean a flagged nation on the other side of that white-flag province. It might also be telling you that the white-flag army there is mobile.

Gandalf Parker
No, I attacked Special Monsters, and then Hinnom attacked that same province too, so there were two battles in the turn. Right now, Hinnom's besieging a Special Monsters' fortress so both of these seem busy enough that I can hopefully recover and simmon things soon.
I've finally started buying one mage per turn, so hopefully I'll soon be able to get some demons of heavenly water and then evocations and thaumaturgy for battle support.
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  #55  
Old August 5th, 2009, 04:03 AM

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Default Re: Age of Adventurers - EA [started]

So now it's Jotunheim fighting the Special Monsters in that same province to my south. I hope they stay there fighting each other, I've got yet another unrest++ event on my capital (why on earth did I pick misfortune?)
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  #56  
Old August 5th, 2009, 04:57 AM

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Default Re: Age of Adventurers - EA [started]

Looks like your both lacking in the research department. So next turn I'll send you 2 skull mentors each. So yeah I've finally reached Construction 4. Anything else and I need to wait for some more gems.
In the mean time do either of you have some with water magic, because I kind of want one of those defence swords.
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  #57  
Old August 5th, 2009, 08:54 AM

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Default Re: Age of Adventurers - EA [started]

Look at our income graphs and you'll understand why research is low... It's hard to researhc when you can't recruit even a cheap mage. Although I shouldn't complain. My lab hasn't burnt yet.
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  #58  
Old August 6th, 2009, 02:23 AM

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Default Re: Age of Adventurers - EA [started]

Thanks for the gold and skulls.
I've even been lucky, I got an immortal hero this turn (which doesn't really compensate for the loss of the temple on previous turn).
I'm going to try to send a second army northeastwards.
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  #59  
Old August 6th, 2009, 09:08 AM
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Default Re: Age of Adventurers - EA [started]

Thanks for the gold, I'll be recruiting again if I ever get the unrest back down.
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  #60  
Old August 6th, 2009, 09:18 AM

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Default Re: Age of Adventurers - EA [started]

Well until I can clear out my corner of the map. Those will have to do. Of course if you need more Skull Mentors just ask and I get them made. As I've got 3 dedicated forgers at the moment. Though gems will help some if you need items. Death/Air/Earth items just ask
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