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  #351  
Old January 29th, 2023, 07:37 AM
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Default Re: RetLT Scenario issues

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Originally Posted by RetLT View Post
Scenario #471 Uschilug

The Stugs try to swim the river (see screen shot) and the NKVD squads play an MP-40 sound for their PPSHs.
This scenario is a monster and the Stugs don't arrive until turn ten so I need you to expand on this "The Stugs try to swim the river" comment

Vehicles can ford shallow water which means the AI could push them into the shallows at the banks but would stop when it encountered deep water.

Is that what you meant by "try to swim the river"??
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  #352  
Old January 30th, 2023, 12:43 AM

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Default Re: RetLT Scenario issues

The Stugs that arrive at the top of the map try to cross the river instead of just advancing along the north bank.

The screen shots shows a few of these trying to enter the river rather than moving to the right of the map. They were still there when the game ended on turn 38.

The same thing happens with the armored cars near the bridge. They eventually cross the bridge but not before several enter the shallow water hexes and get stuck.

They all need better way points set so they don't just take the most direct route to the v hexes and enter the water.

Personally, I think this scenario is best played as the German attacker.

I can send you the last turn save if you want to see more.
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  #353  
Old January 30th, 2023, 06:46 AM
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Default Re: RetLT Scenario issues

OK , post or send it and I'll have a look
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  #354  
Old February 20th, 2023, 07:37 PM

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Default Re: RetLT Scenario issues

Scenario #480 St Cloud grudge match

the hedgerow at 74,93 is a paved road and the one at 77,96 is grass
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  #355  
Old March 17th, 2023, 04:13 PM

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Default Re: RetLT Scenario issues

Scenario #486 Shore leave

Lloyd (Misspelled Loyd) carriers are Halftracks

Hedgerow hexes 38,30 40,29 and 41,25 are clear
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